break a mesh's 'relationships' to another mesh

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zbgump
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Joined: Wed Feb 18, 2004 4:15 pm

break a mesh's 'relationships' to another mesh

Post by zbgump » Thu Mar 25, 2004 11:45 pm

This is in regards to a problem I'm having with the Fiber2 script, I have posts at the end of this thread at Elysiun.

What I think I need to do is separate a piece of mesh, duplicate, and then somehow break all relationship between that mesh and the one it came from; as if I simply added it to the scene manually.

If you check out the Elysiun thread, I'm having problems with Fibers not following the guides on any piece of my model; they work fine on primitives that I add to the scene.


I may be on the wrong track, but its all I can think of. :?

tia

edit: Are there any formats that I could export and import to get the results I want?

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