With your 4 modes we would have old system being a whole, plus the 3 modes that must go together. All being presented like being equal. Integrating 2 different concepts, especialy without clear seperation is unelegant, will confuse users and is not efficient to implement.Monkeyboi wrote:If we throw away the old Blender Edit Mode I predict a swarm of people who will swear they wont touch it until the old edit mode is restored. Besides, the old Edit Mode is a somewhat 'clever' mix between vertex, edge and face mode.
Don't make Blender trying to be 2 modlers at the same time. Or make at least sure there's a very clear seperation.
Oh, and I wouldn't decribe the current system as mix between vertex, edge and face mode. It's rather an 'interpreted' vertex mode. Very different from what Wings does.
Modes can have advantages, but always have drawbacks. It's not as clear as you're trying to make it.Vertex/Edge/Face mode is a proven stroke of genius that allows for many advanced operations be executed with ease from the user. Switching modes is not a pain. Not being able to is. Splitting things up into these modes will not make things slower or more inconvenient for the user. Quite the opposite. Modeling in Blender would be much faster and easier to do.
That's why I proposed splitting extrude up into vertex/edge/face extrude (not with the current system, but selection filters). As it is right now, the type of extrusion gets auto-selected based on the selection (vertex selection is interpreted). With seperate V,E,F modes, type of extrusion will be pre-selected with the mode. And I propose to have no pre-selection, but only one step selection of the kind of extrusion.But they go hand in hand. Extruding edges naturally gives a different result than extruding facesblendix wrote:I can't agree with having 4 modes. 3 modes are bad enough. I agree with thorwil that the modes should not affect extrusion for example, but rather selection.
This also allows a face selection to always stay a face selection, with out reinterpretation on changing to vertex mode (a good thing, because an edge or face selection is not necessarily equal to the selection of their vertices).
But I'm not strictly against Wings style modes, I'm only against mixing it all up with 4 modes.