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Join v. Parent

Posted: Wed Apr 21, 2004 2:16 pm
by vaniasmrkovski
Could someone please explain the conceptual differences between a Join of objects and a Parenting of objects?

Parenting, as I read it, can be thought of as grouping objects together. So if I want to create (my favorite example) a room with a bed and a chest of drawers, I can parent everything to the room object.

For a while, I thought this was the only alternative to the Union, which I understand will create a single mesh out of multiple meshes.

But I just came across a reference to Join and I'm kind of uncertain.

How are joins different from parenting? How are they similar?

Will Union destroy material and texture?

How will any of the three affect material, texture, animations, posing, etc?


Posted: Wed Apr 21, 2004 6:28 pm
by Carnivore
Join - (ctrl+J) - joins two or more selected objects into one object.
Union - (w) - a boolean operation that creates a third mesh out of two selected meshes.
Parent - (ctrl+P) - creates a relationship between two or more selected objects, of which one will become the parent. The parent's transformations apply to it's children, however the children do not influence the parent.

/edit - I suppose you should ask this in the Q&A forum at as you'll get better replies faster there.