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feature request: render in channels

Posted: Wed May 05, 2004 11:03 pm
by cekuhnen
is it possible to let blender render into channels so in photoshop the diffuse specular shadow refelctions channels could be tweaked?

claas

Posted: Wed May 05, 2004 11:39 pm
by Monkeyboi
Yes, but it requires some work to set it up. I sometimes render in several passes; diffuse, specular, shadow, reflection etc.

Just play around with the materials basicly..

Posted: Wed May 05, 2004 11:58 pm
by cekuhnen
i know this way but with bigger scenes this is kidna a hassel and a lot of extra work. i still use it quite often.

Posted: Thu May 06, 2004 12:14 am
by emack
This will be achieved automatically with the upcoming integration of Aqsis/RIB output.

Posted: Thu May 06, 2004 12:14 am
by Monkeyboi
You can use the Ctrl-L (Make Links) menu to speed things up a bit.. Softimage XSI has a very clever automatic way of doing different passes. It works a treat, and it would be nice to see something similar in Blender.

Posted: Thu May 06, 2004 12:26 am
by ideasman
It would be nice to have a global toggle for
Specular
Diffuse
Ambient
AO
Shadows
Volumetric lighting
Reflections
....any more?

Then mabe some way to render each seperately.

Posted: Thu May 06, 2004 10:37 am
by cekuhnen
i look forward to aqiss and 3delight but i fear that 3delight will not be free for ever any more and aqsis just misses some render features 3delight offers.

claas

Posted: Fri Aug 27, 2004 12:11 pm
by malefico
I missed this thread and wanted to join !

Many software have this feature included and its quite cool. And maybe it's a mistake to entirely rely on Aqsis/Whatever integration. This kind of feature should be blender internal renderer's IMHO.

Cheers !

malefico.

Posted: Sat Aug 28, 2004 1:06 am
by ideasman
some of these could be dont in python- simply by duplicating the scene and changing the settings-

Not the best way I admit but could be dont within a few hours-