Really Really Really Simple Num Button request!!!!
Moderators: jesterKing, stiv
Really Really Really Simple Num Button request!!!!
This should be a breeze, and I can't see why it would be a bad thing.....
1. Have it when you Ctrl-LMB or Shift-LMB on the actual number, whatever number is in there is auto matically removed, and then the cursor is placed at the begining of the line.
2. When you click INSIDE a num button that is already "open" for editing, have the mouse button pick a new spot for the cursor, instead of kicking you out of the menu. Only have it kick you out when you click OUTSIDE of the num button.
I can't count the number of times where I would want a certain value like "2.5" for something, and the slider is already at "1.8246"
With the way it works now, Ctrl-Shift-Alt and LMB are all the same thing, and it would go something like this:
Click on num, type in "2.5" but oh wait you clicked in the wrong spot on those tiny buttons, and now you have "1.822.546" and you have to go and backspace or delete all the characters in front of the number you want, and then all the ones in back.
At the very easiest, you can click on the front of the line, type in the number and just hit delete a bunch of times, but that means you still have to delete the values, and if you click in the wrong spot, you have to reposition the cursor.
And then if you try to reposition the cursor to the front or to the end with the mouse, it kicks you out and you have to start over again.......
There would be TONS of less frustration in the world if you could just makes these changes to the way num buttons work.
It wouldn't affect people who don't want to use it(because LMB by iteself is the default, shift-lmb and ctrl-lmb are just copies of that command), but would make the world of blender a whole lot more user-friendly imho.
Thoughts?
How do you actually contact a coder about this sort of thing?
1. Have it when you Ctrl-LMB or Shift-LMB on the actual number, whatever number is in there is auto matically removed, and then the cursor is placed at the begining of the line.
2. When you click INSIDE a num button that is already "open" for editing, have the mouse button pick a new spot for the cursor, instead of kicking you out of the menu. Only have it kick you out when you click OUTSIDE of the num button.
I can't count the number of times where I would want a certain value like "2.5" for something, and the slider is already at "1.8246"
With the way it works now, Ctrl-Shift-Alt and LMB are all the same thing, and it would go something like this:
Click on num, type in "2.5" but oh wait you clicked in the wrong spot on those tiny buttons, and now you have "1.822.546" and you have to go and backspace or delete all the characters in front of the number you want, and then all the ones in back.
At the very easiest, you can click on the front of the line, type in the number and just hit delete a bunch of times, but that means you still have to delete the values, and if you click in the wrong spot, you have to reposition the cursor.
And then if you try to reposition the cursor to the front or to the end with the mouse, it kicks you out and you have to start over again.......
There would be TONS of less frustration in the world if you could just makes these changes to the way num buttons work.
It wouldn't affect people who don't want to use it(because LMB by iteself is the default, shift-lmb and ctrl-lmb are just copies of that command), but would make the world of blender a whole lot more user-friendly imho.
Thoughts?
How do you actually contact a coder about this sort of thing?
noMacGyver wrote:THANKS!!!!!
That does help quite a bit, but I'd still like to implement a shift/ctrl-LMB wiping, just because it cuts down even those two steps(selecting and deleting) into one instant one that you already have to do(click on the num button).
because shift+lmb is the only way to put the cursor in some fields, regular left click will change the value (up or down depending on where)
shift+backspace ought to do it for you
These are all good work arounds, but really why can't this just be implemented?
We have: LMB, Ctrl-LMB, Shift-LMB, and Ctrl-Shift LMB all doing pretty much the same thing, just entering a num button. Hell we could even use middle or right mouse button for these too.
I personally, and I think most blender guys, have their left hand hovering around ctrl-shift/ s/r/g area of the keyboard, and their right hand on the mouse.
So with your workaround, here is the moves required:
1. Move right hand mouse over to the num button.
2. Move right hand off mouse over to enter / backspace area and hit both of those key's.
3. Move right hand back over towards numpad to enter digits and hit enter.
If you are entering multiple values in different spots, this can get tiring really quick.
With this new method, it would be:
1. Ctrl-Click(hands are already on mouse and ctrl) on the numpad.
2. Enter in number.
Personally this would speed things up SOOO much for me, especially in the texturing/material phase, especially when dealing with really small/exact values that can't be gotten from the slider.
So if anyone of the programmers that has worked with the interface before reads this, PLEASE PLEASE PLEASE put this in!
We have: LMB, Ctrl-LMB, Shift-LMB, and Ctrl-Shift LMB all doing pretty much the same thing, just entering a num button. Hell we could even use middle or right mouse button for these too.
I personally, and I think most blender guys, have their left hand hovering around ctrl-shift/ s/r/g area of the keyboard, and their right hand on the mouse.
So with your workaround, here is the moves required:
1. Move right hand mouse over to the num button.
2. Move right hand off mouse over to enter / backspace area and hit both of those key's.
3. Move right hand back over towards numpad to enter digits and hit enter.
If you are entering multiple values in different spots, this can get tiring really quick.
With this new method, it would be:
1. Ctrl-Click(hands are already on mouse and ctrl) on the numpad.
2. Enter in number.
Personally this would speed things up SOOO much for me, especially in the texturing/material phase, especially when dealing with really small/exact values that can't be gotten from the slider.
So if anyone of the programmers that has worked with the interface before reads this, PLEASE PLEASE PLEASE put this in!
Any work being done on this?
This is such a simple request, that I hear ALL THE TIME from people using other 3d packages.... They all complain about having to clear stuff before entering.
It seems very simple to code that a shift or ctrl click will clear the box, right?
Let's get this done for the next release!!!!
This is such a simple request, that I hear ALL THE TIME from people using other 3d packages.... They all complain about having to clear stuff before entering.
It seems very simple to code that a shift or ctrl click will clear the box, right?
Let's get this done for the next release!!!!
CTRL+C over whilst hovering over a button. Then CTRL+V whilst hovering over the button you would like to copy the value in to.malCanDo wrote: Selecting and entering basic text should be standard for any interface ( even for copying values between entry boxes ), this is a PITA at the moment in Blender.
Mal
Nice... didn't know that.CTRL+C over whilst hovering over a button. Then CTRL+V whilst hovering over the button you would like to copy the value in to.

What I really miss, though, is navigating input fields with TAB and/or arrow keys, like when entering coordinates manually.
Blender way: Click, Move Hand to Keyboard, Enter Value, Move Hand to Mouse, Click, Move Hand to Keyboard, Enter Value, Move Hand to Mouse, Click, Move Hand to Keyboard, Enter Value, Move Hand to Mouse,
Easy way: Click, Move Hand to Keyboard, Enter Value, Hit down, Enter Value, Hit down, Enter Value
PLEASE PLEASE PLEASE Can this get put in by 2.37?!?!?!?!
This is still the #1 thing that bugs me most about blender and slows down my workflow the most, especially when trying to finetune textures, change materials or manually alter transform data.
PLEASE this should be really simple, can't anyone change?
This is still the #1 thing that bugs me most about blender and slows down my workflow the most, especially when trying to finetune textures, change materials or manually alter transform data.
PLEASE this should be really simple, can't anyone change?