lol, I did as you were posting

Edit........................
Misunderstood what you were saying, I'll do a better one tonight when I have a few minutes spare

Moderators: jesterKing, stiv
The point was that the design of the UI controls is influenced by function, not just form, and that there are subtle reasons for some of the choices made, that one may not be aware of on first glance. Therefore any arguments made on their design should include references to how they function and facilitate communication with the user, not just personal opinions about style.M@dcow wrote:I agree with that totally -- But I'd like to point out that the same effect can be added to the tuhopuu buttons with relative ease, so I don't quite see the point you are trying to make here.
Sure, go for it, but please keep in mind that style is not the only factor involved. Justification of how and why it visually communicates is more important. And unless you're advocating a special blender version for yourself, I'd rather hear facts and theory about how these things affect all users - not just your opinionBut I'll write something up about the reasons that the tuhopuu buttons are more stylistically sound (in my opinion) tonight or tomorrow.
Whis smaller handles, the information is more accurate, but it gets more complicated to click on it. I keep on clicking just next to that little bar and the value changes more than what I wanted. With a bigger handle, it would be easier to use, to my mind.broken wrote: The point was that the design of the UI controls is influenced by function, not just form,
With that particular example, the 'handles' are smaller in order to maximise the clarity of this effect - the wider the handles, the less accurate the information one can gather through judging the size of the dark area.
Hi!broken wrote:So two options are:
*1 Get rid of the handle all together, and visually emphasise the 'drag-anywhere-to-change' behaviour.
*2 Make the handle slightly larger and leave the drag-anywhere behaviour as a sort of hidden 'experts' feature.
*2 is a lot easierand is more intuitive for new users. I'll fiddle with this in tuhopuu when I get a chance. However if anyone has any ideas on how to accomplish *1, I'd be interested to see, since it's far more efficient to use the sliders that way (fitt's law, etc).
Eh, not exactly - what is the purpose of that trapezoidal shape to the side? Is that just for illustrative purposes, or is it part of the control? Got anything that works, to play with?thorwil wrote:I hope the rest of the behaviour is clear enough from the mockup.