eg ; wave special effect
x pos (=object[sphere].x )
y pos (=object[sphere].y - object[sphere].radius)
this would make it alot easier to use insted of taking a million guesses as to where the waves should come form, get my point

this feature will also make the game engine easier to use for the inexperienced(no degree) users like myself

please post a response
thank u

the world is an open (source) oyster
