Hide vertices, but not mesh

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
inz
Posts: 0
Joined: Fri Jan 09, 2004 11:51 pm

Hide vertices, but not mesh

Post by inz » Mon Jul 26, 2004 8:33 pm

Often when modelling characters (face/head) I am overwhelmed by vertices so that I can not select easily the vertex I want. On the other hand, when hiding useless vertices, I lost the full view of my mesh. For example, if I want to model the interior of a mouth, it would be cool to hide lips/face vertices, without hiding the mesh wireframe, which could turn into an other color.

This is already feasible when meshes are separated. So I was wondering if such a feature already exists in blender for vertices in an unique mesh?

Monkeyboi
Posts: 251
Joined: Tue Nov 26, 2002 1:24 pm
Location: Copenhagen, Denmark
Contact:

Post by Monkeyboi » Tue Jul 27, 2004 4:15 pm

Or how about a way to constrain vertex visibility and selection acording to front/backface status? Right now models easily become messy when viewed in edit mode because you can see vertices on the other side. Also it would be useful in many situations to select only what you see, not what's on the other side of your object.

This could be toggled in the Select menu..

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth » Tue Jul 27, 2004 7:39 pm

inz: nice suggestion, I really see when that would be useful.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Roja
Posts: 0
Joined: Tue May 04, 2004 4:36 pm

Post by Roja » Wed Jul 28, 2004 2:24 am

it's called "ignore backfaces" in other programs. VERY useful option.

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth » Wed Jul 28, 2004 3:18 am

No no, that's a completely different thing. You'd hide the vertices but still keep the geometry visible regarding of the FOV. That would be mighty useful when working on small details of a mesh while still having a good idea of how it fits in the whole thing.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

inz
Posts: 0
Joined: Fri Jan 09, 2004 11:51 pm

proof of concept

Post by inz » Fri Jul 30, 2004 6:24 pm

Hey, I've made a quick (and dirty) try with current cvs code about this. Here a screenshot :
http://inz.free.fr/blender/test.png
Okay, the blue color is a bad choice :p.

Anyway, I only succeeded in redrawing the mesh wire but I think it is better drawing only the subsurf wire, when the mesh uses subsurfs (not enough time to understand and find what to modify).

mr_rob
Posts: 0
Joined: Fri Jul 04, 2003 5:11 pm
Location: US of A
Contact:

Post by mr_rob » Sat Jul 31, 2004 10:09 pm

Nice! I'd really like to see that implemented into the official build.
Later,
Josh
:twisted: :twisted:

tuinbels
Posts: 17
Joined: Mon Nov 18, 2002 4:19 pm

Post by tuinbels » Sun Aug 01, 2004 3:29 pm

inz wrote:So I was wondering if such a feature already exists in blender for vertices in an unique mesh?
You can already do that due to a bug in blender (see bug 1226).

If you turn on subsurf and set the interactive level to 0, the edges of the mesh stay visible when hiding verts.

JA-forreal
Posts: 0
Joined: Sat Mar 22, 2003 10:45 pm

Post by JA-forreal » Mon Aug 02, 2004 8:33 am

theeth wrote:inz: nice suggestion, I really see when that would be useful.

Martin
Extremely useful.

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! » Mon Aug 02, 2004 5:20 pm

tuinbels wrote:
inz wrote:So I was wondering if such a feature already exists in blender for vertices in an unique mesh?
You can already do that due to a bug in blender (see bug 1226).

If you turn on subsurf and set the interactive level to 0, the edges of the mesh stay visible when hiding verts.
Oh wow ! that is a great bug! It should stay that way or get it turned into a feature somehow.

Post Reply