Often when modelling characters (face/head) I am overwhelmed by vertices so that I can not select easily the vertex I want. On the other hand, when hiding useless vertices, I lost the full view of my mesh. For example, if I want to model the interior of a mouth, it would be cool to hide lips/face vertices, without hiding the mesh wireframe, which could turn into an other color.
This is already feasible when meshes are separated. So I was wondering if such a feature already exists in blender for vertices in an unique mesh?
Hide vertices, but not mesh
Moderators: jesterKing, stiv
Or how about a way to constrain vertex visibility and selection acording to front/backface status? Right now models easily become messy when viewed in edit mode because you can see vertices on the other side. Also it would be useful in many situations to select only what you see, not what's on the other side of your object.
This could be toggled in the Select menu..
This could be toggled in the Select menu..
Website: http://www.shadeless.dk
No no, that's a completely different thing. You'd hide the vertices but still keep the geometry visible regarding of the FOV. That would be mighty useful when working on small details of a mesh while still having a good idea of how it fits in the whole thing.
Martin
Martin
Life is what happens to you when you're busy making other plans.
- John Lennon
- John Lennon
proof of concept
Hey, I've made a quick (and dirty) try with current cvs code about this. Here a screenshot :
http://inz.free.fr/blender/test.png
Okay, the blue color is a bad choice :p.
Anyway, I only succeeded in redrawing the mesh wire but I think it is better drawing only the subsurf wire, when the mesh uses subsurfs (not enough time to understand and find what to modify).
http://inz.free.fr/blender/test.png
Okay, the blue color is a bad choice :p.
Anyway, I only succeeded in redrawing the mesh wire but I think it is better drawing only the subsurf wire, when the mesh uses subsurfs (not enough time to understand and find what to modify).
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Oh wow ! that is a great bug! It should stay that way or get it turned into a feature somehow.tuinbels wrote:You can already do that due to a bug in blender (see bug 1226).inz wrote:So I was wondering if such a feature already exists in blender for vertices in an unique mesh?
If you turn on subsurf and set the interactive level to 0, the edges of the mesh stay visible when hiding verts.