Feature Proposal

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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theeth
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Post by theeth » Wed Aug 18, 2004 1:44 pm

The booleans don't modify the meshes, they create a new one with the result of the operation.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

ElBarto
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Post by ElBarto » Wed Aug 18, 2004 11:18 pm

@theeth

Aha, ok.

I have updated the proposal again:

Save files compressed
http://www.neeneenee.de/blender/features/

ElBarto
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Post by ElBarto » Sat Aug 21, 2004 11:24 pm

a small update at "Missing Behaviors for weighted Subsurf":
http://www.neeneenee.de/blender/features/#6

and
"More hints at the 3D View header":
http://www.neeneenee.de/blender/features/#13

Monkeyboi
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Post by Monkeyboi » Sun Aug 22, 2004 5:14 pm

The last two additions are very appropriate. Someone listen!

I like the idea of more hints in the 3D View header, the tab feature is not guessable - it has to be shown.

ElBarto
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Post by ElBarto » Sun Aug 22, 2004 10:46 pm

@Monkeyboi

Thanx.

and i add some stuff again. This time it is about creating 3D Screensavers with Blender:
http://www.neeneenee.de/blender/features/#14

matt_e
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Post by matt_e » Mon Aug 23, 2004 2:05 am

ElBarto wrote:"More hints at the 3D View header":
http://www.neeneenee.de/blender/features/#13
I was doing some experiments on this sort of thing recently, using the top info header as a status bar, like in Wings. Got stuck on something in the code, making it update when the mouse pointer moves into a new window space, but if that can be solved, it should be very easy to implement.

The idea behind it is that the info header would display the available hotkeys (well not all of them, of course ;)) and mouse actions, depending on what window space the mouse pointer is over. This would keep it in a consistent place, and also perhaps help people grasp the concept of hotkeys changing when the mouse pointer is over a different window space. The individual headers like the 3D View header would be used for specific stuff like the measurements, etc. The only problem I can see with this method is that you need a reasonably wide screen to get the most from it, otherwise the text is clipped off...

Image

ElBarto
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Post by ElBarto » Wed Aug 25, 2004 12:24 am

Hmm, i think where it is located now its ok, just more of these hints needed.

ElBarto
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Post by ElBarto » Wed Aug 25, 2004 9:49 pm

Ok and here comes next:

Different Cursors for Blender:
http://www.neeneenee.de/blender/features/

Monkeyboi
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Post by Monkeyboi » Thu Aug 26, 2004 10:23 pm

I really like the look of those cursors. Right now we have the odd knife cursor as well as one or two other random ones, but this looks like a much more complete list that will also help to clarify to users what they are doing.

Hope this one gets some attention.

Monkeyboi
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Post by Monkeyboi » Thu Aug 26, 2004 10:29 pm

Broken wrote:I was doing some experiments on this sort of thing recently, using the top info header as a status bar, like in Wings. Got stuck on something in the code, making it update when the mouse pointer moves into a new window space, but if that can be solved, it should be very easy to implement.

The idea behind it is that the info header would display the available hotkeys (well not all of them, of course ) and mouse actions, depending on what window space the mouse pointer is over. This would keep it in a consistent place, and also perhaps help people grasp the concept of hotkeys changing when the mouse pointer is over a different window space. The individual headers like the 3D View header would be used for specific stuff like the measurements, etc. The only problem I can see with this method is that you need a reasonably wide screen to get the most from it, otherwise the text is clipped off...


This would also work well to make certain features visible like Ctrl-LMB which is 'Add Vertex' in the 3D Window and IPO Editor. Sounds absolutely excelent, but I could worry about the length limits. Does it really have to say 'www.blender.org'? How about just 'Blender' or 'Blender.org'? Or even just the logo...

ElBarto
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Post by ElBarto » Thu Aug 26, 2004 11:19 pm

Got this as a reply at the function board mailing list:

DT was working on that (it should be in the archives), and I had some
pixmaps done in the format he wanted. IIRC the idea was that colours
(only two) was themable like other UI parts without inverse video
mode, 16*16 size, to suit all plataforms. But both of us are busy for
the moment, so topic is frozen (volunteers, real life, etc, etc).

GSR

So it might be come true.

dandeloreon1984
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Post by dandeloreon1984 » Fri Aug 27, 2004 1:05 am

hmm... i am not meaning to be an post hijacker, but i would like to see the ability to lock the angle of a view, because i use four viewports, adn i haft to continually reste the position because of an small mistake on the wrong button click.

chronoh
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My wishlist

Post by chronoh » Fri Aug 27, 2004 3:47 am

Instead open another thread, I preferred post my feature requests here, you could add to your list if you wish :)

-Render border for yafray: nowadays, this feature works only with internal engine. However, yafray permits render regions from command line.

-Normals autorecalculation: when we are modelling in low-level terms (vertex2vertex, edge2edge) we must to recalc normals everytime. Could be interesting add an "Autorecalc button" in Mesh panel to recalculate automatically the normals after a face/edge extruding.

-Mesh colors based on object base color: when our scenes are full of different and complex meshes, the recognition of them could be hard. A mesh 'highlighting' could help us to difference objects.

-UV pin selection on UV editor: could be interesting add an entry in "Select" menu to select all pinned vertexes. Individual selection sometimes is very picky especially when we have numerous pinned vertexes.

-Undo at UV editor (I'm dreaming probably): I don't know the difficult of this task, but I think that undo could be great here because push vertexes in UV editor is something like push vertex on a 3d viewport: we made lots of errors when pushing vertexes and sometimes rectification could be hard.

That's all for now...and sorry for my english
:oops:

ElBarto
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Post by ElBarto » Sun Aug 29, 2004 8:40 pm


ElBarto
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Post by ElBarto » Thu Sep 02, 2004 2:48 pm

updated again, some additions to

Uniform Key and Mouse Action
http://www.neeneenee.de/blender/features/

Best regards.
Bart.

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