Feature Proposal

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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Crafty
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Post by Crafty » Wed Oct 06, 2004 2:48 pm

Thats one of the cases where gizmos would make it easier.

joeri
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Post by joeri » Fri Oct 08, 2004 2:34 pm

Ai, I seem to have abandomed this threat.

"and there's no need for a useless cursor."
Thats like saying there's no use for a useless thing, right?

If it was a useless cursor I would agree, but it's usefull to me, so it is usefull.

Further more, spawning objects is not the only use of the 3d cursor.
It's also very handy to rotate multiple selected object (rotate around cursor) without having to distruct there parenting settings or mess around with centerpoints.
Or for example scale an object from one of it's corners. Or relative to other objects by snapping the cursor to that object.

It's very handy for snapping an object to arbitrairy 3d space, like a vertex of another object.

"No need to aggravate things The cursor is useful to some."
As you can see it's an actual tool.

If you can tell me how we can do it better I'd might be more interrested in rejecting my perfectly good way of working.
"...you can just click where you want the object... "
Is not going to work for me: I have a 2d mouse, I can't click in 3d space, so it's never going to be where I want it. With the 3d cursor it is.

I use blender and maya alot. The gizmo's are great, specialy with offscreen manipulation.
But the origin spawning is awfull.
(If it was such a good idea why are only 3d apps (some of them) doing it? Think about it, nothing is like that, dreamweaver is not like that. photoshop, word, outlook is not like that. drawing in not like that. furnisching, painting is not like that. You where not born like that. It's just unnatural :) )
Rotating an object not around it's centerpoint is awfull.
- Maya: Select object, press E for rotate, InsertKey to start centerpoint movement, move the centerpoint, Insert again to go back to Rotation widget. Now Rotate.
- Blender: Select object, Place Cursor, Press R for rotate

Pardon my french but getting rid off the cursor is just stuppid. It's a good concept.

I'm not saying the origin spawn should not be implemented.
An easy implementation would be to put the cursor in the origin and have a hide button in the settings that also remap the LMB to another function. Maybe select, and RMB to what the MMB is now?

I agree with "Customizability is the way to go".
But I rather see new features then changing perfectly good old ones.

Anyway, post is (again) to long.
But I find all workflow's very interesting, also the origin->move ones.
I mean in an educational way. It's easier to learn blender if you grasp the underlaying concept. In general adding features that have no concept are difficult to learn.

Crafty
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Post by Crafty » Fri Oct 08, 2004 2:52 pm

Well I can see what you mean, but i've havent really needed the cursor and it just gets on my way. Couldnt it be just like any other object? You could add it anywhere you want it and move it around etc. but it wouldnt need to be used with the RMB or LMB.

joeri
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Post by joeri » Fri Oct 08, 2004 3:26 pm

"Couldnt it be just like any other object?"

That sounds like a good idea. It would take abit more clicks to move them around, but it could also mean we could have more then one. We could select an active one with ctrl-0, just like the render camera. And have scaling, rotating, spawning points that stay put. I like it.

Locking them might be a needed extra feature. (Locking pos/rot/size of any object is a good feature anyway).

And no cursor object would mean an invisible one at the origin.
Maybe it could be drawmode/behaviour of an empty object.

ElBarto
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Post by ElBarto » Thu Feb 03, 2005 10:36 pm

After some times i updated my feature proposal with 3 new chapters:

- Better Mapping
- Cleaner interface and better color picker
- Shadow color for lights

http://www.neeneenee.de/blender/features/
Karamba!
Bart.

http://www.area42.de/

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

halibut
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Post by halibut » Fri Feb 04, 2005 1:08 am

ElBarto wrote:After some times i updated my feature proposal with 3 new chapters:

- Better Mapping
- Cleaner interface and better color picker
- Shadow color for lights

http://www.neeneenee.de/blender/features/
"and putting the color slider into the color picker:"

I do not agree with this, it seems it would slow down workflow somewhat.

joeri
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Post by joeri » Fri Feb 04, 2005 12:19 pm

halibut wrote:
ElBarto wrote:After some times i updated my feature proposal with 3 new chapters:

- Better Mapping
- Cleaner interface and better color picker
- Shadow color for lights

http://www.neeneenee.de/blender/features/
"and putting the color slider into the color picker:"

I do not agree with this, it seems it would slow down workflow somewhat.
Hmm, I like the idea. For lamp it might slowdown workflow if you use the slider (not a preset color) but for the material color/spec/mirror it would be as fast as now. But less confusing and a cleaner interface.

Anyway, the big red brightness plane is just silly.
take a look here to see some gui.
http://www.oldjewelsoftware.com/products/ppicker/
http://www.apple.com/downloads/macosx/i ... ntpro.html
And for our design people:
http://www.colormatch.dk/

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