i am not exactly sure how they are SUPPOSED to behave, so I don't want to report this as a bug yet, but shouldn't the ramp be "below" all the texture channels? i.e. an image that is applied to a material with a ramp should not be covered by the ramp? this only seems to work if the ramp is set to use "result" as its input. any other ramp is applied OVER the other textures. can anyone confirm/deny this? is this how they are SUPPOSED to function?
thanks! sorry if this is the wrong forum for this.
nate
Color ramps behave incorrectly?
Moderators: jesterKing, stiv
I took a look at the release-log:
http://www.blender3d.org/cms/Ramp_Shaders.348.0.html
it says:
I hope that gives you an answer...(and me too
)
http://www.blender3d.org/cms/Ramp_Shaders.348.0.html
it says:
so I guess it comes on top of the textures...but can be altered in some ways..."Since texture calculations in Blender happen before shading, the Ramp shade can completely replace texture or material color. But by use of the mixing options and Alpha values it is well possible to create an additional layer of shading in Blender materials."
I hope that gives you an answer...(and me too
