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More particle ideas

Posted: Fri Aug 27, 2004 11:48 pm
by steve_t
Suggestions for further improvements to particle systems

More robust simulation options
-The ability to calculate the particle density on the x y and z axis of a particle within a given radius. Positive or negative force can then be applied to each particle to make particles flow from areas of high density to areas of low density or the other way around.
-Make a setting for particle size, so dupliverted objects will bounce right.

*you could have a stream of particles flow into a bucket and actually fill the bucket
*simulation of gases under pressure
-realistic wind tunnels
-compressed air tank release
*liquids flowing through and over a surface and maintaining volume
*attracting and clumping of particles.

Volumetric Rendering of particles:
*Rendering could be done on a per pixel basis instead of per-particle.
-This would let you render based on particle density or speed
-great for simulating high and low pressure using a color band
-this would eliminate the rendering of outliers

*Wind tunnel simulations
*Rendering of smoke fire or liquids that need to be more of a volume than a set of halo points.

Not sure how all of this would be implemented. but it would be useful.

this sounds good...

Posted: Sun Sep 05, 2004 2:42 am
by spiderworm
to me.

Posted: Sun Sep 05, 2004 5:00 pm
by Yfkar
That would be really cool. °°<