New tool - Sculpt Mesh - update first page Nov 7

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Tue Nov 09, 2004 9:01 pm

Anyone else willing to give feedback?

A slightly newer version is available

http://wiki.blender.org/pub/Blenderdev/ ... ster8b.zip

and better instruction

http://wiki.blender.org/bin/view.pl/Ble ... /SculpMesh

LetterRip

blendman
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Joined: Wed Oct 20, 2004 12:53 pm

Post by blendman » Tue Nov 09, 2004 10:32 pm

Hello :D
Waoutch !! (in french)
I've just try this new tool. I think it is really great !! REALLY REALLY GOOD !!
The interest for drawer (I am) and "sculptor" (I am too) (for example "modelling clay"(?) - I'm sorry for the langage, I'm french) is evident!
this script is so good to create organic form (and other like character (face), or to add detail in a mesh, create lanscape, asteroid, tree, house, animals...) and with a graphic Tablet it should be so excellent (I'll test it with my tablet tomorrow;)!

Thank you for this tool!

So, after the tests, some feedbacks :)

1) I had made a basic sphere for the test, I had turn on the subdivision surface (level 2) but When I paint on my mesh, it doesn't "react" in subsurf mode (i see the basic sphere (not subdivised)). I don't know why.

2) I have seen that we can use the "negative" displacement and that 's good, but perhap's this option could be activ with shift+RMB for example (but I'm not sure ;))

Beside that . This tool is excellent !!! Lots of drawers and artists will go to work with blender with this tool !

Thank you LetterRip! Thanks a lot.

Sorry for my Bad English

--Blendman--

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Tue Nov 09, 2004 11:29 pm

HI,

I'm glad you like it :)
1) I had made a basic sphere for the test, I had turn on the subdivision surface (level 2) but When I paint on my mesh, it doesn't "react" in subsurf mode (i see the basic sphere (not subdivised)). I don't know why.
I'm aware of that, 'copy all properties' doesn't seem to copy that property. I use a temporary object that only copies the visible faces for speed. Then after you finish working on the tempory copy (ie release the RMB) it puts the real mesh back and updates all the faces.

Hopefully a coder out there will know if there is a way to copy that over. (If not in the 2.35 release it definitely will for 2.36 ...)
2) I have seen that we can use the "negative" displacement and that 's good, but perhap's this option could be activ with shift+RMB for example
It is possible, a different version had key bindings for changing to negative displacement and for adjusting the radius and such. I'll put them back in eventually, but not necessarily for this release. There is other stuff I've taken out also (alphamaps for specifying displacement, display of a selection circle or selection square). The alphamaps and selection circle don't work as well with projecting the mouse to local space so an alternative method needs to be found. The keybindings I took out because I was debugging some event code.

Your feedback is appreciated.

LetterRip

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Wed Nov 10, 2004 5:48 am

Hey blendman,

Here is a minor update

http://wiki.blender.org/pub/Blenderdev/ ... ster10.zip

The changes are that it updates when you zoom in or out. Thus no more possibility of odd display results on that front. Also it autoscales the starting selection size and displacement height to the selected mesh. Lastly you can use FKEY to flip the direction of displacement (Or edit it to be the key of your choice... but don't use CTRL, ALT or SHIFT ....).

LetterRip

blendman
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Joined: Wed Oct 20, 2004 12:53 pm

Post by blendman » Wed Nov 10, 2004 12:02 pm

Hello letterRip
Thank you for the new version. It's great!
The Fkey is excellent for positive/negative displacement! The work to deform mesh is so easy ;)
So, I think that this tool will ad more freedom to deform lots of object and create some other. And really easily!

I have test it with my graphic tablet (wacom intuos), and I have a feedback, but I don't know it is possible :
- with the graphic tablet (more easy to draw, and sculpt;)), the sculpt is "reversed". I explain : when I draw , it's like I use the LMB (grab the object, not sculpt). For sculpting, i had to push the button of my pen and deplace the pen but not draw on the tablet (I don't know if you are understand because, I'm not very good in english, if you don't understand, ask me, and i'll try to explain better).

perhap's, you could add an option in the futur menu of your excellent script : a button to activate the mode "mouse OR tablet" (I don't know if the script work like that, but this button can reversed the action from the RMB to the LMB (If you want, I can test it ;))
So, if it isn't possible, don't worry, your script is very good nevertheless!


thank you for that script very usefull !
That's a very good work.
-- blendman--
it's just a little test, but made in 40 seconds!! :
http://www.zoo-logique.org/3D.Blender/g ... ulpt01.jpg

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Wed Nov 10, 2004 12:55 pm

Hi blendman,

thanks, I'm glad you like it.

For the tablet - you can change the key that is used by searching through the script (open it with a text editor...) and changing Draw.RIGHTMOUSE to Draw.LEFTMOUSE however you will lose whatever abilities that Draw.LEFTMOUSE normally gives. (I need it to rotate the object and such).

I just added mirrormode for the x vertex, and I added back in the subsurf.

I'll post the new version shortly.

LetterRip

blendman
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Joined: Wed Oct 20, 2004 12:53 pm

Post by blendman » Wed Nov 10, 2004 2:11 pm

hello
thank you for the aswer. I'm going to test with my wacom now with this change :)
I use this tool to create head (cartoon) and that's so easy !

Thanks a lot.
;)
-- blendman--

SamAdam
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Joined: Thu Mar 04, 2004 1:28 pm
Contact:

Post by SamAdam » Wed Nov 10, 2004 5:50 pm

very nice tool, but it really shows how slow python can be.

if you could get it in the source it would much faster, could operate directly on the vertices, and would have real keybindings, and maybe have the same cursor style as the circl select, with the mouse wheel to change size.

On a big sphere, with subsurf, it is very hard to work with on my machine. It is quite slow, and whenever the mouse is held down the object disappears, then redraws on release.

poutsa
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Joined: Sat Jan 03, 2004 4:49 pm
Location: Munich (Germany)

Post by poutsa » Wed Nov 10, 2004 6:50 pm

No Comment!
Last edited by poutsa on Thu Nov 11, 2004 12:36 pm, edited 1 time in total.

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Wed Nov 10, 2004 8:40 pm

Sam,

what version is your script? The most recent is Sculpt Mesh Local Faster12

http://wiki.blender.org/pub/Blenderdev/ ... ster12.zip

You should maximize your screen real estate and zoom in as much as you feel comfortable with.

I work on meshes of 120,000 faces without subsurf and it works ok. (The mirroring is inaccurate though for larger meshes thus it should be turned off.)

The bigger the mesh, the less of it you want viewable on the screen at once.

You can send me a sample blend my email is listed in the script or just use

LetterRip at gmail dot com

LetterRip

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Tue Nov 16, 2004 5:30 am

There have been quite a few updates since I posted here last.

I tend to forget this thread is here, I'm posting the updates at elysiun in this thread

http://www.elysiun.com/forum/viewtopic. ... 2&start=90

and this thread

http://www.elysiun.com/forum/viewtopic. ... 5&start=15

here is the latest version

http://wiki.blender.org/pub/Blenderdev/ ... undo_b.zip

It has an undo mode, mirror mode, keybindings for displacement, selection radius, mirrormode, and undo mode, and a few minor bug fixes.

See the main page for details on the keybindings, etc.

http://wiki.blender.org/pub/Blenderdev/SculpMesh

Here is a sample someone has done

http://www.zoo-logique.org/3D.Blender/g ... pt1501.jpg

LetterRip

blendman
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Joined: Wed Oct 20, 2004 12:53 pm

Post by blendman » Tue Nov 16, 2004 1:13 pm

Hi LetterRip
thanks for the new script :))
it is very great.
all the new features are so useful.

Thanks. It's too easy to create with it.

;)
Blendman

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Tue Nov 16, 2004 11:42 pm

Please post examples of your work if you can. It is great to see what people do with the script.

A quick note, before you subdivide the mesh you should do your UV mapping. That will make life a bit easier on you (UV maps subdivide also).

LetterRip

PassingStranger
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Joined: Sat Apr 16, 2005 12:13 am

Chateau

Post by PassingStranger » Sat Apr 16, 2005 12:36 am

Hi,

I know that this is a rather old thread and please bear with me if this is a bit off-topic for this particular thread but it was the one searching for "chateau" yielded a result. It's the same 'Chateau' that was mentioned in the beginning (along with SmoothTeddy, Sweater, Chameleon etc.), by the way... :)

I just stumbled across 'Chateau' the other day and from a programmer's point of view, this totally makes sense. From the user's standpoint as well, of course. ;)

In case you missed it, have a look here.

To be honest, I'm not a *regular* user of Blender yet but anyway, isn't the general idea behind 'Chateau' literally mind-blowing? Well, maybe it's not but the ease of use of this prototype is definitely something even Blender can take advantage of...

Ralf.

PS: Admins, feel free to move this to another thread or create a new one if applicable...

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