Alpha Transparent in 3D window show!

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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poutsa
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Alpha Transparent in 3D window show!

Post by poutsa » Wed Oct 13, 2004 1:30 pm

No Comments!
Last edited by poutsa on Thu Nov 11, 2004 12:59 pm, edited 1 time in total.

chimera
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Post by chimera » Wed Oct 13, 2004 3:22 pm

would possibly slow down the preview enormously. I dont know if this is true but I hardly think so.

ideasman
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Post by ideasman » Thu Oct 14, 2004 12:34 am

I dont see why this shouldent be an option- And It shouldent slow thintgs down that much- not a bad idea.

Just see how transperency is used in edit mode-

zygom
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Post by zygom » Thu Oct 14, 2004 3:00 am

i think its a very good idea and i think that it would be the same case
to see uv texture in edit mode
to do:

-to see transparency in 3dview
-to see uv texture in edit mode

wavk
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Post by wavk » Thu Oct 14, 2004 8:45 am

I've been wanting this for some time now. I'm doing architectural stuff (a.k.a. buildings ;) ) So it would be a huge improvement for me. I now sometimes put my glass objects in wireframe draw mode. Maybe this option should be in the row of draw extras buttons.

harkyman
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Post by harkyman » Thu Oct 14, 2004 2:14 pm

Can't most OpenGL cards do this without difficulty? If Blender's 3D display is strictly OpenGL, and we already have transparent widgets in the GUI, how much of a pain would it be to draw Alpha'ed objects with the OpenGL transparency commands?

konrad_ha
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Post by konrad_ha » Sun Oct 17, 2004 12:06 am

Two things should be no problem to display in OpenGL:

- textures, and I mean all textures, not only UV-mapped ones (I wonder when it will happen, 'cause I'm sure it WILL HAPPEN)
- z-transparency

These things would really ease work with Blender a lot.

So, when will it happen? :?:

gabio
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Post by gabio » Sun Oct 17, 2004 6:12 am

konrad_ha wrote:Two things should be no problem to display in OpenGL:

- textures, and I mean all textures, not only UV-mapped ones (I wonder when it will happen, 'cause I'm sure it WILL HAPPEN)
you'r talking about baking texture.
This is something we still need in gameengine too. a 2 in 1 shoot. though i was asked more than once.

poutsa
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Post by poutsa » Thu Nov 11, 2004 1:00 pm

No Comments!

z3r0_d
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Post by z3r0_d » Thu Nov 11, 2004 7:11 pm

poutsa wrote:No Comments!
please explain this post and the [at least 2] others like it

also, why are you editing your posts?

levon
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Post by levon » Fri Nov 12, 2004 3:58 am

i think he has realise that alot of the stuff he is asking for is starting flame wars, well sorta. i dont think he should change them, he should do what bart has done, start a single thread, and have his on feature proposal on his own web space, with mock up images and that.

poutsa
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Post by poutsa » Fri Nov 12, 2004 2:08 pm

Sorry for this ..again.! for...so many Posts in this List!

I respect the Blender Foundation and the Great Work (Coders) so we can see this every Day in a fast Development and New Tools and Features in Blender!THATS GREAT! Thanks for this Great Application "Blender 3D"

this is my last Posts in this Forum so i dont loose any more my Time to think about Blender! Others can do it better and give better Examples (Documentation-Images-PrintScreens-Demos-Links-Proposals..... !)
The Life is very Short to loose the most of my Time in front PC.....!
I must go out in fresh air (in the Natur:how Buityfull the World is!)



Ciao


Vassilios Cagias Bouker

joeri
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Post by joeri » Fri Nov 12, 2004 4:03 pm

The Life is very Short to loose the most of my Time in front PC.....!
I must go out in fresh air (in the Natur:how Buityfull the World is!)
How very true.
But if you are infected with the blender virus it's very hard to find a cure.
And you are always welcome back.

jm
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Post by jm » Sun Nov 14, 2004 4:48 pm

I'am waiting a long time for this features :?
when am was working with maya I allways use transparent model for modeling.
look at edit mode there it is, but like different type that we talk about.

jm

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