yes, the way photoshop has it's tools pallete is annoyingceleriac wrote:No! Non-overlapping windows in Blender is one of its strongest features. Don't mess with it! Overlapping windows are a pointless waste of space and time - a hangover from when early interfaces tried, pointlessly, to simulate paper.
but why not allow blender to have more than one window?
here is what I am thinking of:
having multiple windows is optional, and the number can be increased and decreased after starting blender.
to have a setup with a 3d view on one display and the buttons windows on another you would use two blender windows [windows from the OS perspective, not the blender perspective], each on their own screen [a blender screen], and each maximized on their own physical display.
this would allow then that same .blend file to be opened and used on a single display system [so, the blend could also keep the current single display screens]
certainly it could cause overlap, but it would allow both screens to be used effectively without working hard to get the seperator to line up correctly with the displays [particularly if the blend is used on multiple computers with different relative display sizes].
oh, and check out the 12 second mock-up:
http://mywebpage.netscape.com/YinYangEv ... er_web.png
[no extra buttons are shown, but why not make the right button on the info header extended to include this?]