VST plugin hosting for audio effects...

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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xeetstreet
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Joined: Sun Nov 21, 2004 7:52 am

VST plugin hosting for audio effects...

Post by xeetstreet »

My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality?

On a side note, (and a little too niche for most) there are algorithms to generate the reverb effects given specific wall angles and dimensions. For example, you could move the camera through a house and hear the echo from the bathroom or the soft warm reverb from the wood floors.

gabio
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Location: Canada - Québec - Sherbrooke
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Re: VST plugin hosting for audio effects...

Post by gabio »

xeetstreet wrote:My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality?

On a side note, (and a little too niche for most) there are algorithms to generate the reverb effects given specific wall angles and dimensions. For example, you could move the camera through a house and hear the echo from the bathroom or the soft warm reverb from the wood floors.
Could be very cool in game engine. 3D sound based on your location.

ElBarto
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Joined: Fri Jun 11, 2004 3:24 pm
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Post by ElBarto »

@xeetstreet

Better ask the developers directly on the BF-Comitters list:
http://projects.blender.org/mailman/lis ... committers
Karamba!
Bart.

http://www.area42.de/

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

xeetstreet
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Joined: Sun Nov 21, 2004 7:52 am

Re: VST plugin hosting for audio effects...

Post by xeetstreet »

gabio wrote:
xeetstreet wrote:My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality?

On a side note, (and a little too niche for most) there are algorithms to generate the reverb effects given specific wall angles and dimensions. For example, you could move the camera through a house and hear the echo from the bathroom or the soft warm reverb from the wood floors.
Could be very cool in game engine. 3D sound based on your location.
The only problem is that realtime convolution is *very* taxing on any processor, and realtime IR generation is as well. An IR would most likely have to be 'prerendered' making it useless for realtime interactivity.

theeth
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Post by theeth »

The game engine used to have 3D sound with the fmod librairies.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

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