My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality?
On a side note, (and a little too niche for most) there are algorithms to generate the reverb effects given specific wall angles and dimensions. For example, you could move the camera through a house and hear the echo from the bathroom or the soft warm reverb from the wood floors.
VST plugin hosting for audio effects...
Moderators: jesterKing, stiv
Re: VST plugin hosting for audio effects...
Could be very cool in game engine. 3D sound based on your location.xeetstreet wrote:My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality?
On a side note, (and a little too niche for most) there are algorithms to generate the reverb effects given specific wall angles and dimensions. For example, you could move the camera through a house and hear the echo from the bathroom or the soft warm reverb from the wood floors.
@xeetstreet
Better ask the developers directly on the BF-Comitters list:
http://projects.blender.org/mailman/lis ... committers
Better ask the developers directly on the BF-Comitters list:
http://projects.blender.org/mailman/lis ... committers
Karamba!
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
-
- Posts: 0
- Joined: Sun Nov 21, 2004 7:52 am
Re: VST plugin hosting for audio effects...
The only problem is that realtime convolution is *very* taxing on any processor, and realtime IR generation is as well. An IR would most likely have to be 'prerendered' making it useless for realtime interactivity.gabio wrote:Could be very cool in game engine. 3D sound based on your location.xeetstreet wrote:My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality?
On a side note, (and a little too niche for most) there are algorithms to generate the reverb effects given specific wall angles and dimensions. For example, you could move the camera through a house and hear the echo from the bathroom or the soft warm reverb from the wood floors.