
Vertex/Edge/Face delete "functionality"
Moderators: jesterKing, stiv
Why do you have to confirm when deleting a vertex anyway(Theeths proposal)? Having one option is not an option
Besides, now that we have proper undo functionality, we can just hit ctrl-z if we make a mistake, right?:)

There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.
Bellorum: good point!;)
Matt, I looked a bit more at your proposal, at the option "Erase: Edge".
Description: "Should also automatically remove shared vertices in between selected edges".
I think this could be a problem with a mesh like the one in the picture below: if you delete the two selected edges and the shared vertex in between, you will delete all the faces at the top, which is probably not what you want (or is it?).
--->
So maybe a better rule could be:
Erase: Edges:
Should also automatically remove shared vertices in between selected edges if those vertices are shared with maximum one other edge.
Matt, I looked a bit more at your proposal, at the option "Erase: Edge".
Description: "Should also automatically remove shared vertices in between selected edges".
I think this could be a problem with a mesh like the one in the picture below: if you delete the two selected edges and the shared vertex in between, you will delete all the faces at the top, which is probably not what you want (or is it?).


So maybe a better rule could be:
Erase: Edges:
Should also automatically remove shared vertices in between selected edges if those vertices are shared with maximum one other edge.
...exactly what I mean!Kenden wrote: tommy, the extrude system is already implemented this way (different extrude options depending of the mode), so it seems logical to do the same with delete.

Another thing, before I go off on a tangent completely, it would be handy to be able to create objects on an object's surface - and no I don't mean turning DupliVert objects into real ones... (that's already available, or at least has been in a past release a few years ago).
The deletion code when using the Edges option already takes care of that potential problem, so this is not really an issue. Thanks anyway.Kenden wrote:Bellorum: good point!;)
Matt, I looked a bit more at your proposal, at the option "Erase: Edge".
Description: "Should also automatically remove shared vertices in between selected edges".
I think this could be a problem with a mesh like the one in the picture below: if you delete the two selected edges and the shared vertex in between, you will delete all the faces at the top, which is probably not what you want (or is it?).
--->
So maybe a better rule could be:
Erase: Edges:
Should also automatically remove shared vertices in between selected edges if those vertices are shared with maximum one other edge.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon
- John Lennon