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Posted: Sat Jan 29, 2005 1:32 am
by Rahu
I can't code ;). I mean blender CVS is unfrozen, and I bumped it some someone who knows how to could would see it and take a try :D

Posted: Sat Jan 29, 2005 6:10 am
by Pierre-Luc_Auclair
I gotta agree that this is a top priority (along with unwrap tools and animation tools). Normal editing and hard edges. This will also mean smooth preview in edit mode. I dream of that day.

Posted: Fri Feb 18, 2005 6:14 pm
by RAMBOusek
i found this
http://www.cgtalk.com/showthread.php?t=209156
i think this is what you searched for

Posted: Sat Feb 26, 2005 5:13 am
by Rahu
That particular link is down now :/

btw, Bump for great justice.

Could Someone who's doin some coding at least respond with a "yeah, i''l try that" or "no, I can't do it now" Just so I know that people actually see this :P

Posted: Tue Mar 15, 2005 7:09 pm
by Rahu
In honor of B-con 2

Last bump.

Seriously.

I won't bump it again.

alright, maybe just once more :P

Also to give this post a purpose i will ask if th bug trackes supports feature requests. I'm at school right now so I can't really check. Shouldn't be here either
>_>
<_<

Posted: Fri Dec 11, 2009 11:12 am
by killpotts
Bumping again years later because 2.5 is being worked on and IMO this problem has persisted long enough.

Posted: Sat Apr 16, 2011 6:04 pm
by mikemayday
Well, some years have passed again, so let me also express my interest in being able to manually rotate vertex normals.