Poses for Bones

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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Poses for Bones

Post by aligorith »


It would be good to have a way of storing individual poses for a group of bones. This would work like RVK's, except it would be for bones, and changing the armature layout (remove or add some bones) won't render all of these poses useless, as you could just change the name of a bone in the poses.

Yes, we could create a whole set of actions and combine them using NLA. However, that way is a bit troublesome, as it each mouthshape would be keyframed in a different action, and combining these actions in the NLA might /will result in undesirable results. (Maybe this is just because I haven't fully mastered the NLA.


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