broken wrote: If we can make things more intuitive, easy to find, streamlined workflow, so that people don't need to read such tutorials to understand it, I think that's a very positive thing.
Yes, but that's a big IF, and you are still far away from that.
Well, I guess that's hard to judge objectively. But at least from what I've seen, in the last year many of the questions posted online have changed from "what is the hotkey for X" or "where do I find X tool" to more intelligent things about technique and workflow.
Meanwhile every change you make means alot of re-work for other volunteers: Document writers, Tutorial makers, Website maintainers.
Yes, and that's true for other changes, too. I've been through this already. Besides, William and Jason have both expressed interest in helping doing work for the doc project like taking new screenshots and making a nice doc of the changes.
It's not growing, it's moving around. The new lamp does not add any new features. Still can't adjust settings in 3d space.
Actually, thanks to theeth's groundwork on the transform, you'll be able to soon. It's not just a gimmic, there's better visualisation of what lamp is what, and of other info too, like the spot blur.
To use a similar, contrived example to yours, can you tell where these lamps
are in 3D space? Which are above the Z axis and which are below? The dots don't change size with perspective, so you can't see that way. Or maybe they're actually sun lamps? Or hemi lamps? It's difficult to tell. The dashed lines provide little benefit for the extra clutter. Do you propose putting dashed lines from empties along the Z axis to tell where they are in 3D space? Or maybe for cameras? Or why not all objects?
broken wrote:...suddenly reduced to newbie status and has to start from scratch...
I even asked for a "no backface culling" feature because it was suddenly default. Don't underestimate the dumbness of users like me who don't read all the changelogs. So thats a "I think you have trouble seeing this from other people's perspectives" right back at you
Heh, well I don't think that button is all that great either - it wasn't me that added that or put it there, or made a 'cube' icon to represent it
Though I can take the blame for it not being in the Select menu (yet)...
broken wrote:...just go and use a different app that doesn't suffer from these problems...
Like wordpad? I'm using Maya now and it's far worse than blender, but it allows me to be creative.
Heh, Maya's probably not the best comparison to make. Perhaps like Cinema 4d, or XSI. And many of the 'independent' modellers or animation apps like Silo, Modo, Motionbuilder, Animanium seem quite easy to get started with quickly. In the next release the buttons will all stay put on their unlogic ugly place and alias will add something in the calibre of paint effects or fluid effects. Probably something that allows me to make lipsync characters in a day or two.
broken wrote:And I know C well enough to be responsable for the image select and the .Bpib file format.
Let's hope Ton does not allow me to remove features you use.
I didn't remove the image browser, if that's what you're saying. It was Ton, and he wrote about it in the Blender 2.31 release log.
-efbie- wrote:with the current system you always know where the tool is.
Really? Untill someone decides to move it for the next release.
Haha, yes I agree! What you're critiquing is the current 2.36 shading buttons that haven't been changed yet - you've found plenty of problems there, exactly proving my point that it needs to be re-worked
Here is the current not-committed-yet work in progress: http://mke3.net/blender/interface/layou ... lwip03.png
I love that comment about vibrators and tampons, that's a classic!
I checked that thing you mentioned about the slider not going to exactly where it's clicked. Thanks for the report - this is not intended behaviour, I'll try and fix it.
I think the question (of Money_YaY?) is pretty valid, if I understand it correctly.
I misinterpreted his question the first time (thinking he was going on about the same old thing as he has been for a while now), but now I understand. He wants to be able to pull panels out from the buttons window and into the 3D View. This would take a lot of work and would go against Blender's tiled window philosophy. The usefulness of it is debatable, I guess, but to answer the original question, no it's not planned by anyone.
joeri wrote:Anyway, I don't want a flamewar with you, I think you are a nice guy. And I understand I'm the anomalie. Just pick out interesting bits of what I say, ignore the rumble. I fully understand the things you write (except the idiosyncrasies and obtuseness ) but that puts me in a difficult spot to comment. (I bet that's the purpose of your response)
Thanks, I think you're a nice guy too, and I understand your concern - it must be weird for you to see your baby changing like this. But it's not just your baby any more. It's "our baby".