broken wrote:Oh, that's nice. So "pleasing the user" really means "pleasing you"?
I don't have anything against that, but I hoped I made it clear I was giving critic and not assignments.
joeri wrote:There is no need to please the user. Only need to please the developer. Broken can pretent he does it for the user, but that's just nonsens
Okay, you're right, I don't know why you do it.
I meant that commercial software need clients and blender does not.
If adobe makes a ps that people don't like then they don't buy it and adobe has a bad year. It doesn't work like that with blender. People will dl 2.37 anyway and if they don't like it they don't use it and wait for 2.38.
The developers need an other motivation then sales driven pleasing-the-user. I should not have put it so blunt.
I'm not a user?
That's not the image people have of you, you are a developer, an influencial one. You can make all the buttons disappear. So, no, you are not a user.
I'm exhausted from this thread. I'm willing to compromise with something like efbie's idea in order to please the most number of users, but later, when I have some energy again.
This is confussing to me, how is it a compromise if it pleases the most number of users?
This is on topic again, you already state you're into a compromise so I'd better not poke you to death. But...
Hanzo says he finds the dotted line silly, he does not says he has no need to see where the light is in 3d space. Removing the line solves the ugly line, but it creates a location "problem". I know maya does not have 3d location on lamp but it also does not have size in the lamps.
Most other things (in reallife) have location. The sun has a location. And without a pole it was very confussing for a long time what that location was. Only because of movement it became clear where it is in space.
Lamps on a set have location by a pole. People model objects on the grid to give it location. Walk cycles are made on the grid. Mario has a little shadow to give it location. Nemo has a little shadow right underneath him to give it location. A lamp is not as abstract as a scene.
I have no idea why you want to deny it or say that I don't confince you.
The only reason I can come up with is because you have no solution for this and thus say it's no problem. I'm well aware I could be very wrong.
Please don't imply that the only person I care about is myself, that's unfair and simply not true. If it was, I wouldn't have spent weeks and weeks of my own time on the menus, which I don't even use myself.
I'm not implying any of that, I'm sorry if I made you feel that way.
I was talking about developers motivations, the difference between commercial and opensource applications. But you are right, I don't know what your motivation is, so I missused your name. For all I know you don't get any personal kick out of changing the interface of a world wide used 3d app. to your own taste and is it all mother Theresa work. That's just superimposing my motivation on you, that's wrong, and I'm sorry.
Besides, if I really didn't care, I would have put this stuff straight in BF. But it's not, it's in tuhopuu precisely to get feedback.
That's what I'm doing, giving feedback, I think I'm spending lots of time to make it valueble feedback, something you can
do something with.
If you don't do anything with my comments because of the fact that they are "my point of view" then I better stop giving comments, 'cause I don't pretent like samAdam to speak for the silent majority, I speak out of my
And then we are right back at my first question, "what is wrong with negative feedback". I get the feeling you just don't want to hear it, that's all.