[Feature request] - GLUT teapot

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mjordan
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[Feature request] - GLUT teapot

Post by mjordan » Tue Jan 11, 2005 12:52 pm

It seems stupid but I'd like to have the original GLUT teapot in the Add->Mesh menu.
:wink: Why not?

I think that having the suzanne mesh is a wonderful to learn blender. It's a ready model to experiment modelling tools during learning... But I'd like to have the GLUT teapot!

Regards.
Renato.

sedgetone
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Post by sedgetone » Tue Jan 11, 2005 3:11 pm

Totally agree with you! I'd also like to see a demo set of scenes available as a seperate download. That way we'd all be able to compare performance, features and bugs :wink:

Sedgetone

mjordan
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Post by mjordan » Tue Jan 11, 2005 3:20 pm

Is some Blender developer reading this? Please discuss with us the option of having a GLUT teapot built into Blender Add menu! :P

SirDude
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Post by SirDude » Tue Jan 11, 2005 3:35 pm

While I like the teapot I really think that we should reserve the menu for useful primatives. The teapot was just a complicated object to show spiffy features. I think our monkey fills that position nicely and at the same time provides a blender uniqueness. Sort of like the cow mesh.
I'm against adding all kinds of complicated meshes to the menu. (Not against useful simple meshes that speed things up though)

If you want a teapot mesh though download the test apps there are at least two blends with the teapot in them

teapot.blend and teapot_soft.blend

http://download.blender.org/demo/test/test235.zip

joeri
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Post by joeri » Tue Jan 11, 2005 3:44 pm

I agree with sirDude.
Better would be to implement a library for dummys.
With sets, lights, scenes, objects, materials etc. Selectable from thumbnail. That are imported and put on the cursor.
Maybe this could be done in python?

mjordan
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Post by mjordan » Tue Jan 11, 2005 3:54 pm

I thought the GLUT teapot because I noticed that a lot of OpenGL applications use it to show features like a template model. Yes, it's a duplicated funcionality if compared to suzanne.

BTW, why the monkey's scream has been dropped of from the source when adding the suzanne mesh? :D
Oooohh! Ooooh! :D That was funny.

joeri
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Post by joeri » Tue Jan 11, 2005 4:17 pm

Because developers take themselfs to serious.

steve_t
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Post by steve_t » Tue Jan 11, 2005 4:31 pm

It would be really easy to write a script to make a teapot. Come to think of it it wouldn't be too bad to write a script that would take a selected object and make it into a primitive that would regester in a script menu. The cool thing would be the ability to register scripts in the add menu so people could easily make or download their own primitive scripts.

-steve

mjordan
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Post by mjordan » Tue Jan 11, 2005 4:45 pm

steve_t wrote:It would be really easy to write a script to make a teapot. Come to think of it it wouldn't be too bad to write a script that would take a selected object and make it into a primitive that would regester in a script menu. The cool thing would be the ability to register scripts in the add menu so people could easily make or download their own primitive scripts.

-steve
I think this is a nice idea. Unfortunately I can't program in Python and I have no plans to learn it in short terms. I'm too busy with university these days. But I like your idea. It permits to users to choose which is the "standard mesh base" to use, which, IMHO, should be appreciated by users.

Renato.

UglyMike
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Post by UglyMike » Tue Jan 11, 2005 5:40 pm

David Weese from BlendedPlanet (rip....) used to have a .blend called primitives that contained regular solids, a torus and a teapot. you could add any of them by doing the F1-append thing....
Can't find the file anymore. Too bad.

pinhead_66
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Location: Belgium

Post by pinhead_66 » Tue Jan 11, 2005 7:37 pm

isn't the teapot a gimmick in 3d studio max like Suzanne is in blender?

btw, Suzanne gives nicer effects with glass and all then a teapot

SamAdam
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Post by SamAdam » Wed Jan 12, 2005 1:24 am

on that note, I think that suzanne needs to be rebuilt, at least connect her eyes to her skull to make is a cleaner mesh to demo features and scenes.

SamAdam
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Post by SamAdam » Wed Jan 12, 2005 1:28 am

i am considering adding a python script hard coded with some primitives, and allow the user to add primitives to the script by editing a bpydata file.
It probably wouldn't be too hard, just read out a list of vertices and then faces and then read them back using the conjugate functions.

lukep
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Re: [Feature request] - GLUT teapot

Post by lukep » Wed Jan 12, 2005 1:41 am

mjordan wrote:I think that having the suzanne mesh is a wonderful to learn blender. It's a ready model to experiment modelling tools during learning... But I'd like to have the GLUT teapot!
First, it not a GLUT teapot, but an UTAH teapot nicknamed the teapotheadron http://sjbaker.org/teapot/

The GLUT version of it is not even genuine, it has a bottom !
BTW the version found in blender test files seems to be the GLUT one.

Secondly, you dont really need a menu for that, just use a reguar blend file as repository, and when in need of an object, use the append command to browse inside it and get what you need.

You can store this way objects, materials, textures, whatever you need.

stiv
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Post by stiv » Wed Jan 12, 2005 1:58 am

Suzanne is the Teapot for the New Millennium. The Teapot was nice back when Phong shading was state of the art, but its a Brave New World, guys.

Plus all the things that lukep said, especially the second point.

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