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Is there something like this in Blender?

Posted: Sun Jan 16, 2005 7:20 pm
by dsp_418
I don't know if this is the right place for a request like this ...
Btw, there's a nice feature available in Cinema4D:
http://www.maxoncomputer.com/tutorial_d ... =142&site=

Inner extrude. If I'm right something like that in Wings3D as well ... it should be insect.
Is there something like that for Blender?

Posted: Sun Jan 16, 2005 7:36 pm
by Bellorum
Inset, not insect;) I do believe that's planned for Theeths transform refactoring.

Posted: Sun Jan 16, 2005 8:12 pm
by dsp_418
Bellorum wrote:Inset, not insect;)
Lol :)
I made a funny mistake.
I do believe that's planned for Theeths transform refactoring.
Sorry, what's Theeths transform refactoring?
Is it Tuhopuu releases?

Posted: Sun Jan 16, 2005 8:32 pm
by halibut
dsp_418 wrote: Sorry, what's Theeths transform refactoring?
Is it Tuhopuu releases?
Theeth is a developer who is working on the transform code.

Posted: Thu Jan 20, 2005 8:55 pm
by mzungu
You can kinda do this (inset) already with the new extrude face/region tool. (I liked this feature in Wings3D, too...) When you perform the extrude, instead of dragging and clicking the new vertices to a new location simply click the right mouse button and they'll stay right in the same location as the original vertices. Then, while they're still selected, simply scale them, and you'll get your inset. (Of course your pivot point needs to be the median point...)

Is this what you're after or did I misunderstand?

Posted: Thu Jan 20, 2005 8:57 pm
by Bellorum
Yeah, that works, but only on planar surfaces.