shadow color
Moderators: jesterKing, stiv
shadow color
It is nice to see the development of the internal renderer of Blender goes on and make it faster and better. Now we have a lot of nice features and we have color settings for Specular, Mirror, Diffuse and color of the light.
What i'm really missing is setting the color of the shadows for lights. Mostly shadows more dark blue then black and q quick, fast way to set thsi up is missing.
What i'm really missing is setting the color of the shadows for lights. Mostly shadows more dark blue then black and q quick, fast way to set thsi up is missing.
Karamba!
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
Re: shadow color
a shadow is an abscence of lightElBarto wrote:What i'm really missing is setting the color of the shadows for lights. Mostly shadows more dark blue then black and q quick, fast way to set thsi up is missing.
it doesn't make sense for it to have color
the reason shadows look blue in sunlight is because that is the color of the light shining there [from the sky]
add another lamp, make it not cast shadows and be pretty dim.....
also, you can use negative lamps to fill only the shadow with a color, but it really isn't necescary [there are probably other reasons... I forget them at the moment]
Like z3r0_d said, in real life shadows don't have color. You can change your ambient settings under the world buttons to a dark blue to achieve this.
However, sometimes it can be a pain to work too realistically, especially since ambient light in one area can be different than another area. Sometimes 3D is all about cheating to get the best quality and performance gain. I know Maya has support for colored shadows, and I don't think the code would be too complex. I do think the problem would lie in where in the GUI to make room for it.
However, sometimes it can be a pain to work too realistically, especially since ambient light in one area can be different than another area. Sometimes 3D is all about cheating to get the best quality and performance gain. I know Maya has support for colored shadows, and I don't think the code would be too complex. I do think the problem would lie in where in the GUI to make room for it.
most major 3d apps has support for shadow color (3ds max too). setting the ambient color does not work either (CVS050119).
Karamba!
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
I updated my feature proposal about colored shadows but please read "Cleaner interface and better color picker" first to understand the screenshots.
"Cleaner interface and better color picker" idea about the Blender interface:
http://www.neeneenee.de/blender/features/
"Cleaner interface and better color picker" idea about the Blender interface:
http://www.neeneenee.de/blender/features/
Karamba!
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
Bart.
http://www.area42.de/
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/