Flipping normals won't work

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cross
Posts: 0
Joined: Wed Feb 09, 2005 2:43 pm

Flipping normals won't work

Post by cross »

Hello everyone,

I'm new to Blender and I've just downloaded and installed version 2.36 running on Linux, Fedora Core 2 with GNOME. I'm having problems constructing the 'Gus' character presented in the manual. Specifically, When I try to create the left side of the body by duplicating and flipping the right side I get no result.

Here's what I've tried:
1) Build right side as per instructions
2) Select all verticies (KEYA)
3) Select 3D cursor button
4) Duplicate selected verticies (KEYD)
5) Select scaling (KEYS)
6) Flip on X (KEYX)
7) Finish (both ENTER and LHM have been tried)

I've tried this numerous times with no result. Does anyone have suggestions?

Thanks in advance,
Cameron.

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
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Post by joeri »

Mirror has changed to CTRL-M.

More changes and additions can be found here:
http://www.blender3d.org/cms/Releaselogs.34.0.html

Rahu
Posts: 0
Joined: Sun Sep 26, 2004 5:16 pm

Post by Rahu »

ctrl+m in object mode or m in edit mode.

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
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Post by theeth »

Ctrl-M works in edit mode too. Simply M is only kept for backward compatibility and might be droped in the future if we need the key for something else.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
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Post by joeri »

theeth wrote:Ctrl-M works in edit mode too. Simply M is only kept for backward compatibility and might be droped in the future if we need the key for something else.Martin
I'd say remove it. SX is also not kept for backward compatibility.

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