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Flipping normals won't work

Posted: Wed Feb 09, 2005 2:51 pm
by cross
Hello everyone,

I'm new to Blender and I've just downloaded and installed version 2.36 running on Linux, Fedora Core 2 with GNOME. I'm having problems constructing the 'Gus' character presented in the manual. Specifically, When I try to create the left side of the body by duplicating and flipping the right side I get no result.

Here's what I've tried:
1) Build right side as per instructions
2) Select all verticies (KEYA)
3) Select 3D cursor button
4) Duplicate selected verticies (KEYD)
5) Select scaling (KEYS)
6) Flip on X (KEYX)
7) Finish (both ENTER and LHM have been tried)

I've tried this numerous times with no result. Does anyone have suggestions?

Thanks in advance,
Cameron.

Posted: Wed Feb 09, 2005 3:21 pm
by joeri
Mirror has changed to CTRL-M.

More changes and additions can be found here:
http://www.blender3d.org/cms/Releaselogs.34.0.html

Posted: Wed Feb 09, 2005 7:24 pm
by Rahu
ctrl+m in object mode or m in edit mode.

Posted: Wed Feb 09, 2005 7:38 pm
by theeth
Ctrl-M works in edit mode too. Simply M is only kept for backward compatibility and might be droped in the future if we need the key for something else.

Martin

Posted: Thu Feb 10, 2005 12:00 am
by joeri
theeth wrote:Ctrl-M works in edit mode too. Simply M is only kept for backward compatibility and might be droped in the future if we need the key for something else.Martin
I'd say remove it. SX is also not kept for backward compatibility.