The interface, modeling, 3d editing tools, import/export, feature requests, etc
Moderators: jesterKing, stiv
- Posts: 0
- Joined: Fri May 28, 2004 3:25 am
- Location: Duri, Australia
I have just a small idea, wouldn't it be great if there was an option that colours change at different angles of light (like ramps but different as rampes only do the outlines of the object not the whole object eg. the ants in "a bug's life"
- Posts: 410
- Joined: Mon Oct 14, 2002 4:32 am
- Location: Sydney, Australia
Try mapping a blend texture to the normal instead of Orco.
- Posts: 143
- Joined: Fri Oct 18, 2002 8:35 pm
if it's light, then not normal but refl.... I used this a lot to simulate skin and SSS before ramps were here, using gradient environment maps...
- Posts: 96
- Joined: Fri Jan 10, 2003 6:41 pm
How should I see this Angle of light?
The angle between camera, hitspot on object and lamp?
What happens if there is more then 1 lamp? And lamp I assume is a spot or lamp, not a sun.