The interface, modeling, 3d editing tools, import/export, feature requests, etc
Moderators: jesterKing , stiv
mfoxdogg
Posts: 0 Joined: Fri May 28, 2004 3:25 am
Location: Duri, Australia
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by mfoxdogg » Thu Feb 17, 2005 11:42 am
I have just a small idea, wouldn't it be great if there was an option that colours change at different angles of light (like ramps but different as rampes only do the outlines of the object not the whole object eg. the ants in "a bug's life"
comments?????
matt_e
Posts: 410 Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
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by matt_e » Thu Feb 17, 2005 12:09 pm
Try mapping a blend texture to the normal instead of Orco.
Dani
Posts: 143 Joined: Fri Oct 18, 2002 8:35 pm
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by Dani » Thu Feb 17, 2005 1:20 pm
if it's light, then not normal but refl.... I used this a lot to simulate skin and SSS before ramps were here, using gradient environment maps...
Ciao
Dani
joeri
Posts: 96 Joined: Fri Jan 10, 2003 6:41 pm
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by joeri » Thu Feb 17, 2005 4:47 pm
How should I see this Angle of light?
The angle between camera, hitspot on object and lamp?
What happens if there is more then 1 lamp? And lamp I assume is a spot or lamp, not a sun.