suggestion: operation of locking axes and planes

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bertram
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suggestion: operation of locking axes and planes

Post by bertram » Thu Mar 10, 2005 2:02 pm

when doing transformations of meshes or objects you can lock these to the each one of the three axes by pressing xkey, ykey and zkey.
how about locking transformations to two axes by 'excluding' one axis.

Example of actual locking method:
Scaling a cube and pressing zkey locks the scaling to the z-axis.
You can scale the cube's height but not the width.

Example of suggested (additional) locking method:
Scaling a cube and pressing shift-zkey would 'lock' the scaling to all axes BUT the z-axis.
You can scale the cube's width to x and y direction but you cannot scale the cube's height.

This could also be helpful when moving objects on xy- yz- or xz-planes either world- or object-coordinates.

joeri
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Post by joeri » Thu Mar 10, 2005 6:27 pm

This request is already in the feature request list (only scale).
I remember it was discussed before (and found usefull).

Theeth will probably respond that it's on the todo list :)

-efbie-
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Post by -efbie- » Thu Mar 10, 2005 7:13 pm

it is already in the tuhopuu simply press ctrl+axis

theeth
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Post by theeth » Thu Mar 10, 2005 7:27 pm

joeri wrote:Theeth will probably respond that it's on the todo list :)
It's on my "done" list. ;)
it is already in the tuhopuu simply press ctrl+axis
I'm thinking of moving that to Alt-Axis. Ctrl might cause some conflict with people already holding it down for snapping to grid.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

bertram
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Post by bertram » Thu Mar 10, 2005 8:04 pm

ouch! not me! :(
please, mister forum admin, delete this thread! I can't stand the shame! honestly!

mongrol
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Post by mongrol » Thu Mar 10, 2005 11:11 pm

Hmm, the ergonomics of using the ALT modifier worry me a bit. Personally I use a pinky finger on CTRL and SHIFT but use my left thumb on ALT. This means any alt modified keys any further than really F or G at a stretch need me to move my pinky to alt or use my right hand. Only issue here is locking the Y axis and perhaps its just me. What do other people do?

theeth
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Post by theeth » Thu Mar 10, 2005 11:49 pm

You could just use the graphical gizmo too, the modifier key for planar constraints works with that too since a couple of days ago.

I agree on the ergonomics conflict though, but if it's a mater of choosing between that and a conflict with grid snapping, I prefer using Alt.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

joeri
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Post by joeri » Fri Mar 11, 2005 9:41 am

mongrol wrote:Hmm, the ergonomics of using the ALT modifier worry me a bit. Personally I use a pinky finger on CTRL and SHIFT but use my left thumb on ALT. This means any alt modified keys any further than really F or G at a stretch need me to move my pinky to alt or use my right hand. Only issue here is locking the Y axis and perhaps its just me. What do other people do?
Wauw!
Maybe taking up piano lessons can help using blender ? :)

theeth: LOL, a little off topic then; how official is the tupuhu branch?

Developers 'act' in this forum like tupuhuu's new features are BF new features. (They know something I don't know).
This is 'hard to follow' if you don't read the commiters lists.

I forgot my question.

theeth
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Post by theeth » Fri Mar 11, 2005 3:32 pm

joeri wrote:Wauw!
Maybe taking up piano lessons can help using blender ? :)
Piano lessons never harms. ;)
joeir wrote:LOL, a little off topic then; how official is the tupuhu branch?
It is very much official as a testing branch. That doesn't mean anything that is in tuhopuu will go in bf-blender, but what becomes a finished feature usually does. For example, Matt's UI work.
joeri wrote:Developers 'act' in this forum like tupuhuu's new features are BF new features. (They know something I don't know).
This is 'hard to follow' if you don't read the commiters lists.

The new transform is all done in bf-blender now, you just have to activate it with a compiler argument or by uncommenting a line of code. This was done because it isn't 100% back to what the old code did (excluding the bugs ;))
joeri wrote:I forgot my question.
Must be good being old, people believe you when you say stuff like that. :P

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

joeri
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Post by joeri » Fri Mar 11, 2005 5:49 pm

The good part is you gave the right answer(s) anyway.

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