Widgets: more logical hotkeys

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

Post by cekuhnen »

thankx for the tip!

i checked back with the new modeler from eovia.
what i miss with blenders widgets is that they
are flat and do not have a shading so it is
easer to see the dimenions of it.

also it would be great if the space between
cylinder rotation and scale would be a bit bigger!

other wise i love to work with this! saves a lot of klicking
hot keys!


Posts: 0
Joined: Fri Jan 14, 2005 3:59 am

Post by Delta »

is it just me or would it be a lot easier to press [ctrl]+[shift]+[g (or) r (or) s]?

these hotkeys are currently free and are easier than twisting your hand to reach the [alt]+[ctrl]+[whatever] hotkeys because you only need your pinky to hit the shift and control keys at the same time...


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