.u3d and X3D format

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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.u3d and X3D format

Post by smick » Tue May 31, 2005 5:09 pm

is blender going to have the ability to export to .u3d and x3d formats? Both are open formats and are going to help distribute models in a more convenient way.

I don't know where else to post this, but I'd encourage development towards creating these file formats.

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Post by levon » Wed Jun 01, 2005 10:26 am

you can already export to X3d.... i dont think you can for u3d, but you might want to try a search for it on these forums, and the user forums

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.u3d export feature request

Post by smick » Mon Aug 01, 2005 4:22 am

Any chance that the 2.40 version could export to .u3d. I know that it would make a difference for acrobat users on mac and windows, as they can import these models.

I read some of the spec for .u3d Universal 3D format developed partially by Intel and it's pretty well thought out.

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Post by malCanDo » Mon Aug 01, 2005 1:36 pm

Rumour has it that the .u3d file format is related to the .w3d Shockwave 3D file format ( also created by Intel ).


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Post by ElBarto » Mon Aug 01, 2005 10:53 pm

U3D was just developed because Intel could determine the development of X3D and the Web3D consortium as they like.
So they stopped their membership of the Web3D consortium for making their own format and called it "open" and "industrie standard".
For me U3D is the typical example of utilize a leading market position for pushing own concepts (like M$ do any time).
The truth is that for X3D you have more and smaller viewers and a lot of more tools, examples and documentation.


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