Page 1 of 1

Advance Modelling Tools

Posted: Thu Jun 09, 2005 4:52 pm
by CG_Tiger
Do the developers look at Wings3D and Silo for features?

Some features I like are

1) Wings3D's virtual mirror
2) Silo Topology tool

Silo looks like a great tool, it looks like a combination of blender with wings3d tools.

Posted: Fri Jun 10, 2005 10:50 am
by sten
I know the developers are looking for a new way of mirror a mesh. but currently they iron out the bugs for a update-release.

About the topology tool, I don't even know what it is,
if you could explain it further.

Posted: Fri Jun 10, 2005 11:27 am
by CG_Tiger
The great thing aboout Wings3D's virtual mirror is that it isn't restricted to X/Y/Z axis.

The topology tool allows you to draw edgeloops on a high density mesh, and it automatically builds the low poly mesh from the edgeloops.
I think there are some videos on nevercenter's website. Worth checking out.

I'm also interested in project Messiah's use of bones/armatures for animation.
They have videos on their website on the use of armatures etc.

I think if Blender follow Wings3D/Silo/Messiah rather than Maya/XSI, then I think we will have an awesome modelling/animation package.

Posted: Fri Jun 10, 2005 11:32 am
by sten
when the animation-refactoring will get its overhaul, (hopefully very soon!) we will probably see some work for armatures that will be a very good tool :)

Posted: Fri Jun 10, 2005 11:37 pm
by joeri
I don't think blender will follow anything and will keep plotting it's own path.

Posted: Sat Jun 11, 2005 2:37 am
by zingbat
joeri wrote:I don't think blender will follow anything and will keep plotting it's own path.
amen

Re: Advance Modelling Tools

Posted: Sat Jun 11, 2005 8:41 am
by Pierre-Luc_Auclair
CG_Tiger wrote:1) Wings3D's virtual mirror
2) Silo Topology tool
First already exists, it just doesnt weld your mesh at the center.

Second could be good, there are much more important things to focus on at the moment.

Re: Advance Modelling Tools

Posted: Sat Jun 11, 2005 9:30 am
by Caronte
Pierre-Luc_Auclair wrote:...there are much more important things to focus on at the moment.
Like the animation system ;)