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Posted: Tue Sep 27, 2005 9:47 pm
by eric.m.forsythe
Thanks for the heads up!

Okay, I submitted the patch into the Patch Tracker and sent an email to the 'bf-committers@blender.org' mailing list.

Posted: Tue Sep 27, 2005 11:34 pm
by LetterRip
If you haven't joined the committers list it might take awhile for approval, not sure how fast (or if!) people check the que,

LetterRip

Posted: Thu Sep 29, 2005 5:31 pm
by eric.m.forsythe
If you haven't joined the committers list it might take awhile for approval, not sure how fast (or if!) people check the que,
It was good that you mention this... I am a subscriber to the mail list, but I sent the email from a different address. I sent another email to the mailing list last night from the "subscribed" email address. Thanks!

Posted: Mon Oct 31, 2005 4:31 pm
by eric.m.forsythe
For anyone who might be using this patch, I fixed the two problems found by zanqdo and blazer003 (see Patch Tracker). The new patch can be found there or at the usual webpage. Let me know if there are any more problems.

http://www.ericmforsythe.com/Blender/De ... Shade.html

Posted: Mon Oct 31, 2005 5:52 pm
by Pierre-Luc_Auclair
Hey guys,

nice to see people working on the editMode drawing.

I have a little request if possible. Could you add a option for backface culling?
Image

Posted: Mon Oct 31, 2005 10:55 pm
by eric.m.forsythe
Yeah, I think this might be a good feature. Unfortunately, I don’t think that it's a small change. It can be a little difficult to get a new drawing feature working correctly with all the current drawing features. Maybe, that portion of code needs some restructuring?

I don't remember if the vertices/edges have access to face data (I know that the faces have access to the vertex/edge data). If not, then each vertex/edge could not determine whether or not it should be drawn and new set of drawing functions would have to be implemented to draw the vertices/edges face-by-face.

Currently, I don't have the time to do this since I am back at grad school and I work full time, but I would be happy to help anyone wishing to understand the relevant code.