Crowd Simulation

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

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levon
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Joined: Thu Jul 31, 2003 6:06 am
Location: adelaide

Post by levon » Mon Jul 25, 2005 4:20 pm

do a google search for harkyman's blender people script

kencanvey
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Joined: Mon Jun 02, 2003 7:54 am
Location: Smethwick West Midlands UK

Post by kencanvey » Mon Jul 25, 2005 6:37 pm

No need to search, the link is the first one, in the first post!!

levon
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Joined: Thu Jul 31, 2003 6:06 am
Location: adelaide

Post by levon » Mon Jul 25, 2005 7:03 pm

bah, stupid me

harkyman
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Joined: Fri Oct 18, 2002 2:47 pm
Location: Pennsylvania, USA
Contact:

Post by harkyman » Mon Jul 25, 2005 7:49 pm

Honestly, I don't see this as ever being integrated into the main package for Blender. Crowd simulation (eg. my Blenderpeople scripts) has its own whole subset of problems and solutions completely apart from 3D graphics. There are parameters, rules, conditions for individual Actors, there are many different ways of generating motion and determining your Actors next moves. It's basically a completely seperate application.

Now, could something like Blenderpeople be more closely integrated and simpler to use in the future (fewer outside dependencies)? It sure could, and that would be a great thing. It would be awesome to say that Blender users have an "easily configurable crowd simulation plugin" available. But I don't see as it would even be the right decision to integrate it into source, even if it could be done.

poutsa
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Joined: Sat Jan 03, 2004 4:49 pm
Location: Munich (Germany)

Post by poutsa » Mon Jul 25, 2005 8:09 pm

Thanks for the Infos about Crowd Simulation for Blender 3D Application harkyman!

:)

Vassilios

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