Bevel on selection

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cyb
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Bevel on selection

Post by cyb » Wed Aug 03, 2005 7:55 pm

I hope this is the right place to ask this question.
When bevel will work only on selected vertices/edges/faces ?
I must say personally this is one of my biggest issues in blender.

BTW: Thank you to all the people who are doing all this hard work.

Bagration
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Post by Bagration » Wed Aug 03, 2005 9:01 pm

Nope, this isn't really the right place. This is an developing forum, user questions should be posted at Elysiun. It's far more likely you'll get an answer there too.

Anyway, selective beveling isn't supported as a tool in Blender, but there is a script called Bevel Center.
(Mesh in Edit mode) Mesh -> Scripts -> Bevel Center

-efbie-
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Post by -efbie- » Thu Aug 04, 2005 12:59 am

Well, this is the right forum for new feature requests :)

I think it is a little strange that blender will have fluid simulation but no decent bevel... so please stop developping fluid simulation !

Just joking, but even if it is a joke, I think that the bevel tool is a really important one.

Bevel + Hard edges => Peace in the world and happyness for everyone :)

Azrael
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Post by Azrael » Mon Aug 22, 2005 4:43 am

I hope the blender bevel (when it gets developped) wont create any new geometry when I bevel. I beveled a cube and it added an edge in the center for some reason. How can I control my geometry if blender is trying to do it for me? How does it know what I want? It's the exact same problem encountered with the current cut tool. But I hope the new subdiv tools will NOT do the adding the edge to maintain tris and quads. I can fix my ngons later myself with the right tools (connect vert, edge)

If it just did the cut/bevel how I told it to, I would be happy.

z3r0_d
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Post by z3r0_d » Mon Aug 22, 2005 5:51 am

Azrael wrote:If it just did the cut/bevel how I told it to, I would be happy.
it would probably require ngons

if it weren't for the knife tool that blender now has, I'd probably still be reccomending wings3d... you might want to give it a try [its much different], but giving blender wings3d's features is probably a better solution

however it seems ngons are a ways off in blender

Azrael
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Post by Azrael » Mon Aug 22, 2005 8:49 pm

I use wings a lot, I've been in wings for a few months now. I havent even installed MAX since I formatted. Wings does what I want perfectly, and this is exactly the modelling behavior that I look for in a modeller. If blender took the wings/max tool behaviors my workflow in blender would be greately improved.

The only thing I find missing from wings is a nice widget. :-)

LetterRip
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Post by LetterRip » Tue Aug 23, 2005 12:05 am

As noted certain bevels have to create new geometry which could be hidden as an fgon.

I'm currently working on adding individual vert edge and face beveling to blender, but not sure when it will be done.

LetterRip

Azrael
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Post by Azrael » Tue Aug 23, 2005 5:07 am

LetterRip wrote:As noted certain bevels have to create new geometry which could be hidden as an fgon.

I'm currently working on adding individual vert edge and face beveling to blender, but not sure when it will be done.

LetterRip
does it works like wings'?

LetterRip
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Post by LetterRip » Tue Aug 23, 2005 6:46 am

Not coded yet, but yes it should give similar results to wings bevel.

LetterRip

Azrael
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Post by Azrael » Tue Aug 23, 2005 10:24 pm

If it behaves like it should, then I'll use it like I should.

:wink:

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