It use third button single-click, which double the productivity !!!
I get your point on the double-clicking phenomena but as a one-button mouse user, I find the second and third button somewhat awkard to click.
Unfortunately for the mac users blender is made from the beginning with 3 buttons mouse in mind, since it was a Unix based apps and that most unix box have a 3 buttons mouse.
So, holding alt+single click does the job
For me it's not a issue since I work with the left hand on the keyboard and the right hand on the mouse.
You can also buy a 3 buttons usb mouse, chances are that it will work off the shelf with Aqua, which is already design with 2 button mouse in mind, the right button equal ctrl+click, it brings pop-up contextual menu in the finder.
The wheel is also supported, and there's even some apps where alt+wheel will scroll the horizontal drag bar instead of the vertical one.
Apple even have a brand new mouse with 5 buttons and a X+Y trackball like wheel !
What about a zooming stuff like that Apple dock ?
As a Mac user I have to say I don't like the dock an awful lot and the very first thing I did was disable the cartoony zooming Genie effect (yuck!
) In fact. I find the OS X GUI far too cute for my liking - it seems like everything has at least ten colours and three dimensions and a little transparency for good measure. And it seems that something jumps around somewhere at every second mouse click. Talk about "get used to it" - after to years of everyday use, I'm still getting used to it
The shame is that you can't turn it off, unless using additional software to "skin" Aqua, I like flat interfaces.
AndyD wrote:Interestingly, since using Blender (around 3 months now), I find myself experiencing difficulties with my everyday software (all Adobe) - I keep hitting +- to zoom in/out and keep trying to scroll screens with Option-Shift and select things by holding down the Apple key first. I guess that says something about the strength of Blender's interface.
Yeah that's one of the ambigous side of Blender, since it doesn't follow the OS interface design, it make oneself a bit lost at first, then if you like it, it make oneself a bit frustrated when using any other apps
I've read in that thread, that some peoples would like to have blender fit the OS interface design, while I love Blender because it's just look like the same on every OS, so when I have to work on different OS there's no "get use to all specific OS interface design"
Also these peoples that want Blender to fit every OS interface design, I'm wondering if they customize their Blender interface, or use the default setup ?
Because that's one of the strengh of the Blender interface, if you don't like it you can change it ! And not just the color and the fonts, but the workflow.
Designing a good user interface is not that easy, and it's even harder for blender, since it run on many platforms, there are even cultural issues here.
The perfect exemple is the mouse :
Mac users : one mouse button is the best ( read : because I'm used to it, it's not a logical statement but an habit )
windows users : two mouse button is the best ( read : because I'm used to it, it's not a logical statement but an habit )
Unix users : three mouse button is the best ( read : because I'm used to it, it's not a logical statement but an habit )
So scientificaly who is right ?
Also there is the way the brain works, more you know the inner mechanisms of the brain, better you can fit it's mechanisms, then better the work flow.
Sign road are design not to evoke an idea but to be interpreted as fast and as clearly and as errorless as possible by the brain.
The brain is fallible machine design to correct it's very own errors.
Also, like joeri said, peoples like metaphor ( and skins ).
Keeping all that in mind and trying to find an almost perfect balance for the DEFAULT GUI is quite a hard task !
For me a good interface is one that never use word, like an old tape player.