Theeth's relative transforms

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
nemyax
Posts: 0
Joined: Mon May 31, 2004 12:34 pm

Theeth's relative transforms

Post by nemyax » Thu Oct 27, 2005 11:34 am

Is theeth's relative coordinate system still in the works?
http://theeth.blogspot.com/2005/07/foll ... -post.html
If so, is it going to be incorporated into Blender?

Mohij
Posts: 0
Joined: Wed May 04, 2005 8:12 pm

link

Post by Mohij » Thu Oct 27, 2005 3:22 pm

Also look here.
Even a fool is thought wise if he keeps silent, and discerning if he holds his tongue. Proverbs 17,28

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth » Mon Oct 31, 2005 4:30 pm

It's sleeping somewhere on my HD, waiting for me to get a good period of time to work on it. Lately, I only have bits of time here and there... :cry:

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

nemyax
Posts: 0
Joined: Mon May 31, 2004 12:34 pm

Post by nemyax » Mon Oct 31, 2005 5:08 pm

Martin,
Thanks for dropping by. Have you decided on a UI for the feature yet? Do you accept suggestions?

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth » Mon Oct 31, 2005 7:44 pm

I always welcome suggestions. :)

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Mohij
Posts: 0
Joined: Wed May 04, 2005 8:12 pm

Suggestions???

Post by Mohij » Tue Nov 01, 2005 9:35 am

There is a link four posts ago, but I think you already know....
Even a fool is thought wise if he keeps silent, and discerning if he holds his tongue. Proverbs 17,28

nemyax
Posts: 0
Joined: Mon May 31, 2004 12:34 pm

Post by nemyax » Tue Nov 01, 2005 11:29 am

theeth wrote:I always welcome suggestions. :)

Martin
Good. What do you think of the following workflow?
- Alt+Spacebar displays a coordinate system popup that lists Global, Local, Normal, View, Custom and Latest Custom.
- Selecting Custom puts you in coordinate system choice mode. You select the components that define your custom coordinate system and press Enter to confirm or Escape to cancel.
- Selecting Latest Custom turns on the coordinate system you defined when you last used the Custom option.

kxs
Posts: 0
Joined: Tue Nov 23, 2004 7:31 pm
Location: Poland

Post by kxs » Thu Nov 10, 2005 8:29 pm

When you use Global Orientation and hit G-X, objects move along global axis. When you hit G-X-X they`re still moving along global axis. Maybe it would be better to make it local axis after second X.

LetterRip
Posts: 0
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Thu Nov 10, 2005 8:34 pm

kxs - currently theeth has it to use whatever is in your menu as the second choice.

For 2.40alpha the menu is on global so it is changed to global on the second x.

LetterRip

Post Reply