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Theeth's relative transforms

Posted: Thu Oct 27, 2005 11:34 am
by nemyax
Is theeth's relative coordinate system still in the works? ... -post.html
If so, is it going to be incorporated into Blender?


Posted: Thu Oct 27, 2005 3:22 pm
by Mohij
Also look here.

Posted: Mon Oct 31, 2005 4:30 pm
by theeth
It's sleeping somewhere on my HD, waiting for me to get a good period of time to work on it. Lately, I only have bits of time here and there... :cry:


Posted: Mon Oct 31, 2005 5:08 pm
by nemyax
Thanks for dropping by. Have you decided on a UI for the feature yet? Do you accept suggestions?

Posted: Mon Oct 31, 2005 7:44 pm
by theeth
I always welcome suggestions. :)



Posted: Tue Nov 01, 2005 9:35 am
by Mohij
There is a link four posts ago, but I think you already know....

Posted: Tue Nov 01, 2005 11:29 am
by nemyax
theeth wrote:I always welcome suggestions. :)

Good. What do you think of the following workflow?
- Alt+Spacebar displays a coordinate system popup that lists Global, Local, Normal, View, Custom and Latest Custom.
- Selecting Custom puts you in coordinate system choice mode. You select the components that define your custom coordinate system and press Enter to confirm or Escape to cancel.
- Selecting Latest Custom turns on the coordinate system you defined when you last used the Custom option.

Posted: Thu Nov 10, 2005 8:29 pm
by kxs
When you use Global Orientation and hit G-X, objects move along global axis. When you hit G-X-X they`re still moving along global axis. Maybe it would be better to make it local axis after second X.

Posted: Thu Nov 10, 2005 8:34 pm
by LetterRip
kxs - currently theeth has it to use whatever is in your menu as the second choice.

For 2.40alpha the menu is on global so it is changed to global on the second x.