SubSurf Modifier

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

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belac
Posts: 15
Joined: Sun Nov 03, 2002 7:23 am
Location: Grand Rapids, Mi. USA
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SubSurf Modifier

Post by belac »

When you add a SubSurf modifier to a mesh is it suppose to stay in the modifier window? It doesn't for me so how am I suppose to remove the modifier?

Personally I think that the SubSurf control should be returned to the Mesh controls in the objhect panel. I turn those things on and off all the time when I am modeling.

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo »

Having the subsurf in the modifier stack makes turn it on and off a lot easier, all the modifiers can be turned on and off and a lot more things at the same place and in tha same way, just learn how to use it and this post should go anywere else but here
:-) Hosting for your test builds:
GraphicAll.org

venomgfx
Posts: 0
Joined: Thu Jun 10, 2004 8:57 am
Location: Rio Gallegos, Argentina

Post by venomgfx »

SubSurf on and off all the time?, try using Shift + O, in object mode.

jesterKing
Site Admin
Posts: 207
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Post by jesterKing »

Moved to correct forum. For future reference: start no threads that don't offer builds.

/Nathan

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