Page 1 of 1

Feature Requests for 2.41

Posted: Wed Dec 21, 2005 7:41 pm
by rcas
Here is a "minor" feature request list:
- Muscle Object
- Ability to use N particle effects from one mesh
- Groups added to particle effects
- Vertex paint for each vertex group
- Built-in particle guides for static particles


Muscle Object
- Addition of an Object (or add to armature in some way) that can deform a mesh much like softbodies, but that can be seen in realtime and be able to interact with bones and vertex groups.

Ability to use N particle effects from one mesh
- Current particle panel (possibly code) only allows for one particle effect. Since we now have vertex group selection for a specific mesh it would be great to have N particle effects for any given mesh. As an example, have a mesh and set two static particle effects to it, one for the beard, the other for the hair, each with its own settings.

Groups added to particle effects
- Perhaps this doesn't make sense, but here is the idea. I want to control my static particle effect (long hair) with a given particle guide and don't want this guide to affect my other static particle effect (beard). It is hard to control this effect.
- The other option is to give particle guide a field that specifies the vertex-group to use, but I don't think this makes sense.

Vertex paint for each vertex group
- This one I also dunno if it makes sense or if it is not working like this already and I am missing something. From what I could figure out, vertex paint work for the whole, meaning I only paint in all vertex. I was suggesting having this at the vertex group level and always have a default vertex group, meaning it would always have to exist a vertex group.
This would give more control when using multiple particle effects for a given mesh given that each effect is using its own vertex group.

Built-in particle guides for static particles
- Right now when I create static particles for hair, if I want to control it I have to create and manipulate a set of created guides (curves). This is painfully hard if you want to do decent long hair and doesn't always work as expected. I was hoping particle guides could be created at a "edit" level for particles, like a percentage of particles for each guide. Much like the new Hair system for Cinema 4D, but using a more Blendish philosophy.


These are my requests, hope any is accomplished, it would be really good to have it in Blender.

-- Rui --

Posted: Wed Dec 21, 2005 10:57 pm
by rcas
hehe, was meant to write 2.41 and wrote 2.40

good

Posted: Thu Dec 22, 2005 9:34 am
by Mohij
I like the ideas. :P

Posted: Thu Dec 22, 2005 9:47 am
by poutsa
GREAT IDEAS!!! :lol: :wink:

Vassilios Boucer