Posted: Fri Feb 10, 2006 12:56 am
Apparently no interest in this one, so I won't bother with it anymore.
I don't think the size is the problem, more my use of color - I intentionally used soft, pastel colors. Here's an alternative, with black borders:oyster wrote:I like the shape, for it is clear for the conception.
But your icons are too big, so they take almost all the place of the button, hence the buttons looks some blurred. I do not think that is a good way.
Icons are stored in a file called blenderbuttons, which is a .png, yes.wnunes wrote:Are the new icons in .png?
I agree. It's the one I'm the least pleased with. Please just disregard that one.z3r0_d wrote:the left icon looks like a move icon... but is waaaay too busy for that [just the arrows would be fine]
Since a triangle is used already, I don't see why triangles indicating movement would be worse. The real issue is whether the icons are better than the current ones. The original thought was that the darker nuance would represent original position, size, rotation or whatever - and the lighter nuance the motion. It's more evident with the original rotation icon, but no one understood that one. I guess you'd have to be an overlogical aspergian like myself to understand.z3r0_d wrote:the triangles don't make any sense as a move icon
Well, I'm a colorful guy. Really, I'm just trying to sell the basic idea. Colors are irrelevant.z3r0_d wrote:rotate and scale are okay though, if a bit bright in colors contrasting icons elsewhere in blender.
Personally, I don't see this, but we all have our way of seeing things.z3r0_d wrote:... and I'd have to agree that the icons are too large for the buttons they're on