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X3D Export problem

Posted: Tue Feb 14, 2006 11:36 pm
by dfts_tom
I am using blender for a school project and we need our files to be exported as X3D files. Right now I am not very good with blender, and am having a little trouble. I made a simple model, without textures or animation. It consisted of a icosphere and cube with several extrusions. The entire thing used the subsurf subdividing thing to smooth everything out. It looks fine in the 3D window in blender, but when I use the X3D export tool (The default one that is a part of version 2.41) and open the file using the Flux player, there are no subsurf divisions. Here's a picture to explain it better:

Here's what It looks like in Blender

And this is what it looks like in the Flux X3D viewer.

So my question is, why does this happen? Is X3D unable to handle the divisions, or am I maybe missing a step in the modelling process? I hope that makes sense. Any help would be greatly appreciated.

Posted: Wed Feb 15, 2006 12:46 am
by LetterRip
Just convert/apply the subivision to mesh and it should be fine.


Posted: Sun Mar 26, 2006 10:51 pm
by dfts_tom
Well I've been working my way through the semester, and this week I stumbled upon a new problem, and once again its probably a matter of me not knowing what I'm doing rather than the exporter not working properly. I made half of an object and then duplicated it to get the other half perfectly symmetrical. When I exported to X3D, some faces on the duplicated half dont show up. Heres a picture of what it looks like in blender and in the x3d viewer:

Can anyone help me figure out whats wrong?

Posted: Thu Apr 13, 2006 3:38 am
by an-toni
uh, is this unsolved still? did you ask on the user forums?


Posted: Thu Jun 15, 2006 11:25 am
by ElBarto
Try the BS Exporter for Blender, it converts SDS automaticlly: ... post642375