
MD2 export problem
Moderators: jesterKing, stiv
I've also got some troubles with the md2 export. Although I'm not sure if it's _really_ the md2 exporter that is causing them ... but I suspect some wrongly calculated gl-commands. See the full symptom-descriptions in the comment here:
http://projects.blender.org/tracker/ind ... 9&atid=125
Werner
http://projects.blender.org/tracker/ind ... 9&atid=125
Werner
I am running into this too.
I wrote an export script using the MD2 one for reference and it all boils down to the line:
mesh.getFromObject(object.name)
call which seems to mangle the mesh vertices somehow.
Edit:
I got it working by switching to NMesh and using NMesh.getRawFromObject() which seems to work.
I wrote an export script using the MD2 one for reference and it all boils down to the line:
mesh.getFromObject(object.name)
call which seems to mangle the mesh vertices somehow.
Edit:
I got it working by switching to NMesh and using NMesh.getRawFromObject() which seems to work.
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- Joined: Fri Dec 01, 2006 4:18 am
MD2 Animation???? What is a Frame list?
How do export my animations into an animated MD2 mesh?
I don't know what framelist to use or how to make one.
Someone help please! : )
Thanks
I don't know what framelist to use or how to make one.
Someone help please! : )
Thanks