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Posted: Fri Jul 21, 2006 8:57 am
with a more complex model... my mesh too
but i think i have figured out the problem. it's the mesh-fetching in line 837:
during this mesh update, its getting destroyed.
with the fetching-code from an other export script it works now with a complex mesh too
the fixed code
Posted: Fri Jul 21, 2006 12:01 pm
I´m realy sorry
Posted: Fri Jul 21, 2006 1:37 pm
is your model made entirely out of triangles? during conversion there is also the "object.getData"-Problem...
i replaced all the object.getData stuff in this version:
Hi, i'm using version 0.17.4 of the md2-exporter in blender 2.41 and it destroys my simple model. Can you take a look on it? I have a UV-mapped version where the same problem happens, but the main problem is, that some of the vertex-points are in the wrong position.
Blender-Model -> http://netster.de/public/rupee.blend
it's now correctly converted in a pure triangle-mesh.
Posted: Sun Jul 23, 2006 3:14 am
Getting an error with this script:
Code: Select all
SyntaxError: invalid syntax
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\md2_export.
py", line 53, in ?
ImportError: No module named BPyMesh
Posted: Wed Jul 26, 2006 6:43 pm
it still doesnt work... now Blender crashes with all kind of Meshes
Posted: Fri Jul 28, 2006 2:06 am
Hi is that with 2.42a?
Could you post some example meshes that it has problems with to the bug tracker?
Posted: Sun Jul 30, 2006 10:07 pm
Posted: Sun Jul 30, 2006 10:48 pm
a crash or doesn't export?
I get an error, but no crash...
Posted: Thu Aug 03, 2006 7:09 pm
Posted: Fri Aug 04, 2006 8:59 pm
i can not download it.
with the debian pacakge blender=2.42-1, i also got an "index out of range" script error, but this should be fixed now. i can export all my meshes.
Posted: Wed Aug 16, 2006 5:46 am
I tried that script. Still nothing. This time it says that there's no module named BPyMesh. Thanks for your help anyway.
Really surprised nobody from Blender has helped on this. MD2 is a relatively popular format, I would have thought that they could get an exporter working.
Posted: Wed Aug 16, 2006 12:18 pm
I've tested the exporter in the past and it has seemed to work, if you want bugs fixed the patch tracker is generally the best way - submit a bug report, submit a file that doesn't work, and give a detailed report.
You could say i am 'from blender' in that I am a co maintainer of the scripts that are bundled with Blender. The author of the script in question is Bob Holcomb, and if you provide a usable bug report then he or I would likely be happy to try and fix the issue for you.
Posted: Wed Aug 16, 2006 9:59 pm
Thanks for your response. We've submitted several bug reports with full non-working models and nothing has come of it. Bob helped for a while, but I haven't heard from him for a few months. I hope you understand how frustrating this situation is for people like me, who don't have the option of using another file type.
Posted: Thu Aug 17, 2006 12:50 am
could you link the bug report?
Here is the tracker and I don't see any MD5 related bugs..
http://projects.blender.org/tracker/?at ... unc=browse
There were some bugs in the tracker that were to my knowledge fixed and then closed. If they were improperly closed you can either reopen the bug report, or submit a new one.
Posted: Fri Aug 18, 2006 5:22 am
I couldn't find them - so I submitted another one.