Another feature request: Volumetrics

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Pastor
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Another feature request: Volumetrics

Post by Pastor » Mon Mar 20, 2006 9:35 pm

Volumeteric materials or objects
Ease the creation of clouds, fire, smoke, etc.
Particles work extremely well in creating these objects up to a point but after that they need help. A volumetric system would really help to push the particle system and Blender as a whole over the top.
POV-Ray shows how well clouds can look with a volumetric material.
May God Bless You.

Caronte
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Post by Caronte » Mon Mar 20, 2006 9:40 pm

Someone is working on it now, be patient ;)
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

Hoehrer
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Post by Hoehrer » Mon Mar 20, 2006 10:19 pm

Caronte wrote:Someone is working on it now, be patient ;)
Just to mention this link here as well:
http://mediawiki.blender.org/index.php/ ... _19th_2006

And just to quote Letterrip from the elysiun forum:
It isn't planned for 2.42, so who knows when a patch will be available...

LetterRip
:twisted:

Werner

ZanQdo
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Post by ZanQdo » Tue Mar 21, 2006 2:49 am

Just to point aout that you can use POV-Ray and write a volumetric shader in Blender very easily now:

http://www.elysiun.com/forum/viewtopic.php?t=58027
:-) Hosting for your test builds:
GraphicAll.org

bmud
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Post by bmud » Mon Jan 22, 2007 9:32 pm

Bump! I'm very interested in volumetrics. Especially now that the node system is in place, I would like to know...

1) How far along is volumetric rendering?
2) Could material nodes make an equivalent?

These posts and the wiki page are nearly a year old. I think it is a great time to revive interest in volumetrics. At this time, it's the only lacking rendering feature that I can see.

LazyCoder
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Post by LazyCoder » Wed May 16, 2007 6:22 am

Yea and I wanna blow stuff up!
- Hard bodies CHECK
- Soft bodies (for windows blowing up) CHECK
- Fire balls... what the hell is this? Are all these fuzzy dots supposed to be fire?

EDIT: I just realized how annoying I'm being. Sorry. :oops: :oops:

joeri
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Post by joeri » Wed May 16, 2007 10:02 am

The volume/fluid renderer will also need an interface. Preferably one that is understandable. Maya has marvalous fluids, alas you need a phd degree to go beyond the "import fireball".

N86
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Post by N86 » Thu May 17, 2007 12:23 am

Wow. This would fit one of my wishes. I'd really like to see this happen. The old examples in the wiki look like a great start.

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