Hi all,
Does blender allow one to export to eps (or is there a way to do so) so that I can include images in a latex document? Another way would be to export to tex, allowing me to use PSTricks to render in latex.
Thanks,
Paulo Matos
Exporting to EPS for Latex inclusion
Moderators: jesterKing, stiv
render as png then use a utility to convert png to eps such as
http://bmeps.sourceforge.net/usage.html
LetterRip
http://bmeps.sourceforge.net/usage.html
LetterRip
You could write a script to render the geometry to PostScript or another vector format, if you didn't want to render to a bitmap then try to convert that to Postscript. The problem is if you want lighting, textures, etc.-- then you'd basically be implementing your own renderer! But if you just want a line drawing then it's pretty easy, just project the geometry. Doing some simple flat shading might not be so bad. But beyond that (textures, effects, etc) you're looking at a much bigger project.
I don't know anything about Yafray though, or about Blender's external renderer support in general. It's possible that there is a way to hook in an existing 3D-to-2d-ps renderer of some kind.
I don't know anything about Yafray though, or about Blender's external renderer support in general. It's possible that there is a way to hook in an existing 3D-to-2d-ps renderer of some kind.
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If you're on Linux, you could check this: http://www.vizzy.de/index.php?i=verblender
Hopefully we will see this Vector Output of 3DView (EPS/SBG/PDF) implemented on all platforms.
Hopefully we will see this Vector Output of 3DView (EPS/SBG/PDF) implemented on all platforms.
