Exporting to EPS for Latex inclusion

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
pmatos
Posts: 0
Joined: Sun Mar 26, 2006 5:46 pm

Exporting to EPS for Latex inclusion

Post by pmatos » Sun Mar 26, 2006 5:51 pm

Hi all,

Does blender allow one to export to eps (or is there a way to do so) so that I can include images in a latex document? Another way would be to export to tex, allowing me to use PSTricks to render in latex.

Thanks,

Paulo Matos

LetterRip
Posts: 0
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Sun Mar 26, 2006 6:40 pm

render as png then use a utility to convert png to eps such as

http://bmeps.sourceforge.net/usage.html

LetterRip

reed
Posts: 0
Joined: Thu Jun 17, 2004 4:07 pm

Post by reed » Sun Mar 26, 2006 7:28 pm

You could write a script to render the geometry to PostScript or another vector format, if you didn't want to render to a bitmap then try to convert that to Postscript. The problem is if you want lighting, textures, etc.-- then you'd basically be implementing your own renderer! But if you just want a line drawing then it's pretty easy, just project the geometry. Doing some simple flat shading might not be so bad. But beyond that (textures, effects, etc) you're looking at a much bigger project.

I don't know anything about Yafray though, or about Blender's external renderer support in general. It's possible that there is a way to hook in an existing 3D-to-2d-ps renderer of some kind.

BogdanOancea
Posts: 0
Joined: Tue Feb 22, 2005 2:26 pm

Post by BogdanOancea » Sun Mar 26, 2006 8:21 pm

If you're on Linux, you could check this: http://www.vizzy.de/index.php?i=verblender

Hopefully we will see this Vector Output of 3DView (EPS/SBG/PDF) implemented on all platforms. :roll:

Post Reply