Hi,
floating point format of ILM goes opensource.
http://www.openexr.net/
Does anyone want to put it in before siggraph?
-Joeri
openexr
Moderators: jesterKing, stiv
Not to mention it's other capabilities such as (paraphrased from an email on a list I read):
- lossless compression support with multiple codecs
- unlimited channels (for example. to save multiple Z depth information channels, alpha channels, etc)
- support for crop windows so that even though the render may be at 2K resolution, you only need to actually save the data for a small number of pixels, if your rendered object only takes up a small part of the frame
- metadata support like f-stops, lens types, etc. etc.
- direct support for fast hardware manipulation with commodity NVidia cards
Looks pretty darn good to me!
- lossless compression support with multiple codecs
- unlimited channels (for example. to save multiple Z depth information channels, alpha channels, etc)
- support for crop windows so that even though the render may be at 2K resolution, you only need to actually save the data for a small number of pixels, if your rendered object only takes up a small part of the frame
- metadata support like f-stops, lens types, etc. etc.
- direct support for fast hardware manipulation with commodity NVidia cards
Looks pretty darn good to me!