Whats wrong with blender?
Moderators: jesterKing, stiv
Whats wrong with blender?
Hi guys
Am I the only person who finds blenders view extremely annoying. Why is the grid positioned the way it is? why is it not positioned the way other 3D programs position it, actually representing depth of objects insted of being on the height plane, it just seems wrong.
Can I change this?
Thanks
Am I the only person who finds blenders view extremely annoying. Why is the grid positioned the way it is? why is it not positioned the way other 3D programs position it, actually representing depth of objects insted of being on the height plane, it just seems wrong.
Can I change this?
Thanks
I'm not sure what you mean. The grid in Blender is placed exactly the way every program does it.
Perhaps you are misguided by Blender's coordinate system. Most programs use the y axis for height, blender uses the z axis for height. This can be confusing at first.
And it gets more confusing when the texture mapping DOES use y for height.
Every option to change the grid is in the 3d window's header menu called 'View'. Click 'View Properties'.
Have fun,
Wybren van Keulen
Perhaps you are misguided by Blender's coordinate system. Most programs use the y axis for height, blender uses the z axis for height. This can be confusing at first.
And it gets more confusing when the texture mapping DOES use y for height.
Every option to change the grid is in the 3d window's header menu called 'View'. Click 'View Properties'.
Have fun,
Wybren van Keulen
Hi
Thanks for the reply.
Thanks
Thanks for the reply.
Errr, I would like to know what programs you have been using, because I havnt seen any do it like this.
PostPosted: 30 Apr 2006 09:53 am Post subject:
I'm not sure what you mean. The grid in Blender is placed exactly the way every program does it.
Now I am totally confused, if this is correct, in the default view once you have moved the box along the Y axis it goes up and down, does it not?Perhaps you are misguided by Blender's coordinate system. Most programs use the y axis for height, blender uses the z axis for height. This can be confusing at first.
Thanks
It shouldn't take too long to get used too. The only small bother is importing objects from programs that use a different system. You will notice for example, that when you import a .obj file into your existing scene, it will appear to be tipped on its side.
Perhaps the python importers could be altered to handle that for us, but hey, its not that hard to rotate 90degrees anyways.
Good luck
Perhaps the python importers could be altered to handle that for us, but hey, its not that hard to rotate 90degrees anyways.
Good luck

Only when you stand up right and draw what you see.RecoilUK wrote:Hi again
Err your argument just proved my point didnt it?
When drawing in 2D your using the XY plane which is width and height, so to move to 3D you add the Z axis which is depth, so why does blender use Z for the height?
Make sense?
Not when you try to draw the ground floor of a building.
There are more discussions on this forum on the view blender opens in.
(ctrl-U saves your prefs btw)
Some apps open 4 views (T-S-F-P), others open 3d persp, others 3d ortho.
Who cares what others do anyway?
As to Y up being natural... Comparing to 2d is nonsens. Depends on where you are drawing a map or a view. I think it has something todo with how polygons know they are pointing inwards or outward,... and then you have lefthanded and righthanded systems... take you left hand point your thumb index and middle finger towards X Y & Z with the thumb towards your face. Now you probably have the second finger on your hand pointing up.